{"name":"Genetic Mutation: Boar","overview":"The Bore mutation is often chosen by people working as professional bodyguards, bouncers, and other careers that require an intimidating physique. While these people didn't take to giving themselves a name, many have taken to calling them \"Tuskers\", a name born on the streets in reference to the way the tusks of such people will malform their jaws.","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"","class_features":"[h4]Ironhead[\/h4]\r\nAt 1st level, when you choose this mutation, your forehead grows thicker and protrudes slightly further from your face. As a result, you gain a [i]headbutt [\/i]attack which deals bludgeoning damage equal to 1d8 + your Strength modifier on a successful hit. When used against creatures of a smaller size category, the damage of a successful headbutt attack increases by +2 for every size category below your own.\r\n[h4]Head Bristles[\/h4]\r\nAt 1st level, upon choosing this mutation, your hair grows very thick and becomes sensitive. Sneak attacks against you gain disadvantage.\r\n[br]\r\nAt 14th level, this ability improves. If a creature attempts to make a sneak attack against you and fails, you may make an attack of opportunity against the creature.\r\n\r\n[h4]Tusk Growth[\/h4]\r\nAt 6th level, your lower canines begin to grow thick and turn into tusks. As a result, you develop an underbite. With your tusks, you gain a [i]bite[\/i]\u00a0attack which deals piercing damage equal to 1d6 + your Strength modifier. On a successful hit, you may make a Strength save against the creature's Strength score. On a successful save, deal an additional 1d8 damage and rip out a chunk from the creature. If this is successful, the creature has disadvantage on all melee attacks and Strength saving throws until healed.\r\n[br]\r\nAt 14th level, this ability improves. Your tusks grow much larger, deforming your lower jaw, and your bite attack becomes a tusk attack, which deals piercing damage equal to 2d6 + your Strength modifier. If you are successful in ripping a chunk out from your target, the damage is now 1d10 + your strength modifier, and they cannot use the limb you damaged.\r\n\r\n[h4]Boar's Relentlessness[\/h4]\r\nAt 10th level, your mutation begins to take hold on your brain. Your eyes become smaller and sink into your head slightly. If you take damage equal to 10 + your Constitution modifier or less that brings you to 0hp, instead you are reduced to 1hp.\r\n[br]\r\nThis feature cannot be used again until you complete a short or long rest.\r\n\r\n[h4]Dire Tusker[\/h4]\r\nAt 14th level, your mutation progresses in severity. Your back develops a savage hunch, your legs become thicker, your size reduces by 2ft., and your face elongates into a moderate snout. You gain a [i]Reckless Charge[\/i] attack. You choose a target more than 15ft. away from you in a straight line, and charge. On a successful hit, the target takes damage from your [i]Tusk[\/i]\u00a0attack and your [i]Headbutt[\/i]\u00a0attack, in addition to +2 damage for every 5ft. traveled to reach your target. You cannot attempt to rip a piece of the target from your tusk attack when using Reckless Charge. On a successful hit, the target must make a Strength saving throw, the DC for which is 10 + your Strength modifier, or be rendered prone.\r\n[br]\r\nAdditionally, your features from this mutation improve as detailed in their descriptions.\r\n","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"939712","world":"cf2eddf1-6104-4e0d-8fa6-be0315b64f2f","folder":"","isShared":"on"}