{"name":"Weaveshaper","overview":"","hit_dice":"1d8 per weaveshaper level","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 (or 5) + your Constitution modifier per weaveshaper level after 1st","armor_proficiencies":"None","weapon_proficiencies":"Simple weapons, martial weapons","tools":"Weaver\u2019s tools and one stringed musical instrument","saving_throws":"Dexterity and Intelligence","skills":"Choose two from Acrobatics, Arcana, Athletics, Deception, Insight, and Sleight of Hand","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a scholar\u2019s pack or (b) an explorer\u2019s pack[\/li]\r\n[li]a set of fine clothes[\/li]\r\n[li]a set of weaver\u2019s tools[\/li]\r\n[\/ul]","spellcasting":"","class_features":"[h1]Threadblade[\/h1]\r\nStarting at 1st level, you learn to create a unique and iconic\r\nmagical weapon, known as a threadblade, by instantly\r\nspinning it into existence. You can do this when you roll\r\ninitiative or at the start of your turn. If you summon it a\r\nsecond time, the original vanishes.\r\n\r\nYou are proficient in your threadblade and you can use\r\nyour Dexterity modifier in place of your Strength modifier\r\nfor attack and damage rolls with your threadblade. You\r\ncan\u2019t wield another weapon or equip a shield while wielding\r\nyour threadblade. Threadblades do not have the ordinary\r\nproperties of other weapons, despite their appearances, but\r\nare considered martial weapons.\r\n\r\nYour threadblade is a unique weapon with an appearance\r\nof your own design, but it falls into one of several categories.\r\nWhen you gain this feature, choose one of the threadblade\r\ntypes listed in the following section. You can change your\r\nthreadblade type whenever you gain a level in this class.\r\n[h3]Loombreaker[\/h3]\r\nYour threadblade manifests as a massive, impossible melee\r\nweapon that deals 1d12 slashing damage. While you are\r\nwielding this weapon, your attacks with it during your turn\r\nhave a reach of 10 feet, and your melee attacks targeting\r\nprone creatures ignore all sources of disadvantage.\r\n[h3]Scissorblade[\/h3]\r\nYour threadblade manifests as a singular melee weapon that\r\ndeals 1d10 slashing damage. After making an attack with\r\nthis weapon targeting a creature, you move to any space of\r\nyour choosing within 5 feet of the target without provoking\r\nopportunity attacks.\r\n[h3]Knitting Needles[\/h3]\r\nYour threadblade manifests as a pair of edged melee\r\nweapons that deal 2d4 piercing damage. You always attack\r\nwith them simultaneously, and can\u2019t engage in standard\r\ntwo-weapon fighting using these weapons. Once per turn\r\nwhen you hit a creature with this threadblade, you can bind\r\nit, reducing its movement speed by 10 feet until the end of\r\nits next turn.\r\n[h3]Pin Cushion[\/h3]\r\nYour threadblade manifests as a mass of floating blades that\r\nhover in your space. This melee weapon deals 1d8 piercing\r\ndamage, and you can use it to make ranged weapon attacks\r\ntargeting creatures within 30 feet of you. When you hit a\r\ncreature with an attack made using this weapon, you can\r\ndrag the target up to 10 feet closer to you, or push it up to 10\r\nfeet directly away from you.\r\n[h3]Steelweave Strikers[\/h3]\r\nYour threadblade manifests as bladed gauntlets and\r\nsabatons that deal 1d10 piercing damage. These melee\r\nweapons can\u2019t be used to make unarmed strikes. After\r\nmaking an attack with this threadblade, you can exchange\r\nplaces with your target if there is sufficient space for each of\r\nyou. This movement does not provoke opportunity attacks.\r\n[h1]Infusion[\/h1]\r\nAt 1st level, you learn to clothe yourself in magic. While you\r\nare not using a shield, you can choose to have your AC equal\r\n10 + your Dexterity modifier + your Intelligence modifier.\r\nAlso, you can use your action to change the color, fit and\r\nstyle of your clothing or armor while wearing it. It reverts to\r\nits ordinary appearance if you stop wearing it.\r\n[h1]Clothier\u2019s Cut[\/h1]\r\nAlso at 1st level, your infusion allows you to move your\r\nweapons at the speed of thought. When you do not take the\r\nAttack action or cast a spell that deals damage during your\r\nturn, you can use your bonus action make a single attack\r\nwith your threadblade or an accessory weapon granted by\r\nthis class. This attack doesn\u2019t add your ability score modifier\r\nto the damage roll.\r\n[h1]Weave Finishers[\/h1]\r\nAt 2nd level, you learn to perform Weave Finishers: deadly\r\nfinishing moves fueled by your arcane power. Each time\r\nyou make an attack with your threadblade or an accessory\r\nweapon granted by this class, you spin a fraction of that\r\nattack\u2019s power into an arcane string, which hovers around\r\nyour threadblade as a ribbon of light. Your collected\r\narcane strings disappear after 1 minute and when you roll\r\ninitiative.\r\n\r\nYou can perform a Weave Finisher by spending the\r\nlisted number of arcane strings stated in each Finisher\u2019s\r\ndescription by using your bonus action when you take the\r\nAttack action during your turn. Your Weave Tier represents\r\nthe power of your Weave Finishers, and is listed in the\r\nWeaveshaper table.\r\n[h3]Learning Weave Finishers[\/h3]\r\nAt 2nd level, you learn four Weave Finishers: Restitch, and\r\nthree of your choosing from the Weave Finisher list at the\r\nend of this class description.\r\nYou learn two new Weave Finishers at 6th, 9th, and 15th\r\nlevel. You can exchange one of your Weave Finishers for a\r\nnew one for which you meet the prerequisites when you\r\ngain a level in this class. You can\u2019t exchange Restitch for\r\nanother Weave Finisher.\r\n[h3]Spellcasting Ability[\/h3]\r\nIntelligence is your spellcasting ability for your weaveshaper\r\nspells and Weave Finishers, since your control over magic\r\ncomes from careful study and practice. You use your\r\nIntelligence whenever a spell or Weave Finisher refers\r\nto your spellcasting ability. In addition, you use your\r\nIntelligence modifier when setting the saving throw DC for\r\na weaveshaper spell you cast, when a weaveshaper feature\r\nyou use requires the target make a saving throw, and when\r\nmaking a spell attack roll from casting a weaveshaper spell\r\nor using a weaveshaper feature.\r\n\r\n[center][b]Spell & Weave Finisher save DC[\/b] = 8 + your proficiency[\/center][center]bonus + your Intelligence modifier[\/center]\r\n[center][b]Spell attack modifier[\/b] = your proficiency bonus + your[\/center][center]Intelligence modifier[\/center][h1]Ribbon Cutter[\/h1]\r\nStarting at 2nd level, during your first turn in combat after\r\nyou roll initiative, if you take the Attack action and attack\r\nwith your threadblade or an accessory weapon granted by\r\nthis class and hit, you unleash a spiral of razor thread. Your\r\ntarget takes slashing damage equal to twice your Weave\r\nTier and must make a Dexterity saving throw. If it fails, its\r\nmovement speed is halved until the end of its next turn.\r\n[h1]Weaveshaper Tapestry[\/h1]\r\nAt 3rd level, you create a powerful magical accessory that\r\nallows you to channel your arcane power with greater ease.\r\nChoose from the list of available tapestries. Your tapestry\r\ngrants you features at 2nd level, and again at 6th, 10th, and\r\n14th level.\r\n[h1]Renaissance Regular[\/h1]\r\nAt 3rd level, you learn the mending cantrip. You can use\r\nyour action to call and shape your arcane thread into useful\r\nobjects, tools, and other ordinary devices that weigh less\r\nthan 10 lbs. and cost less than 10 gp. Some things may be\r\nbeyond your talents, depending on their complexity, and all\r\nitems created with this feature are visibly magical.\r\n\r\nYou can also weave arcane thread in the form of a 100-foot\r\nsilk rope with grappling hook, a 10-foot ladder, a spyglass,\r\nor a table with chairs. These items fade if you summon one\r\nagain or after one minute if you stop touching them.\r\n\r\nAdditionally, you gain proficiency in three sets of tools,\r\nand can you can create any tool sets you are proficient with\r\nusing this feature.\r\n\r\nAt 7th level, you can create a bridge or stairway of arcane\r\nthread using this feature. The bridge or stairway can\u2019t\r\nstretch farther than 30 feet, is large enough to be usable by\r\nMedium or smaller creatures with ease, has AC 10, and can\r\nhold up to 10,000 lbs at a time. If a bridge or stairway takes\r\ndamage, you can choose to either take the damage in its\r\nplace, or allow it to vanish.\r\n[h1]Ability Score Improvement[\/h1]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and\r\n19th level, you can increase one ability score of your choice\r\nby 2, or you can increase two ability scores of your choice\r\nby 1. As normal, you can\u2019t increase an ability score above 20\r\nusing this feature.\r\n[h1]Shear Cut[\/h1]\r\nStarting at 5th level, you can use your Clothier\u2019s Cut feature\r\nwhen you take the Attack action. If you didn\u2019t take the\r\nAttack action, you can attack twice with your Clothier\u2019s Cut,\r\ninstead of once.\r\n[h1]Shuttle Step[\/h1]\r\nAt 7th level, your martial studies grant you speed and\r\npower. While you are wearing no armor, your walking\r\nspeed increases by 10 feet, and moving through a space\r\nyou\u2019ve already traversed this turn costs only half as much\r\nmovement.\r\n[h1]Cycle Weave[\/h1]\r\nBeginning at 9th level, you can have your infusion recapture\r\nthe excess arcane energy you release. Whenever you perform\r\na Weave Finisher, you gain advantage on your first saving\r\nthrow before the start of your next turn.\r\n[h1]Cunning Blade[\/h1]\r\nAt 11th level, your threadblade and tapestry accessory\r\nattacks gain a bonus to damage rolls equal to your\r\nIntelligence modifier. This applies to your Clothier\u2019s Cut\r\nattacks as well.\r\n[h1]Indivisible[\/h1]\r\nAt 13th level, your infusion fully binds your body and\r\nsoul into one harmonious whole. You gain proficiency in\r\nStrength and Charisma saving throws.\r\n[h1]Ribbon Shears[\/h1]\r\nAt 15th level, your infusion spreads around you, allowing\r\nyou to see through magical deceptions more easily. You gain\r\nadvantage on ability checks and saving throws made to see\r\nthrough illusions, detect invisible creatures, or determine\r\nthe true forms of shapeshifters.\r\n[h1]Perfect Pattern[\/h1]\r\nAt 17th level, your infusion perfects your body and mind.\r\nYou can ignore all sources of disadvantage on any of your\r\nattack rolls, ability checks, or saving throws. Also, you no\r\nlonger age, and you can\u2019t be magically aged.\r\n[h1]Woven Soul[\/h1]\r\nAt 18th level, you learn to weave fragments of arcana into\r\nyour soul. Choose one Weave Finisher. You can perform that\r\nWeave Finisher by expending only 1 of your collected arcane\r\nstrings.\r\n\r\nWhenever you finish a short rest, you can replace your\r\nchosen Weave Finisher with a different one.\r\n[h1]Finishing Touch[\/h1]\r\nAt 20th level, you learn to unlock the final limits on your\r\narcane power. You can use your action to spin a fraction\r\nof your soul into arcane thread. For 1 minute, your attacks\r\nwith your threadblade and tapestry accessory weapon can\u2019t\r\nmiss.\r\n\r\nOnce you use this feature, you can\u2019t do so again until you\r\nfinish a long rest.","subclass_options":"[h2]Weaveshaper Tapestries[\/h2]\r\nA weaveshaper pursues martial perfection through arcane\r\nscholarship, treating clothing as a weapon and tool of\r\nwar. However, no outfit is complete without the perfect\r\naccessory. Thus, weaveshapers traditionally pursue the\r\ncreation of these accessories, called tapestries, to channel\r\nthe latent arcane power within their infusions.\r\n[hr]\r\n[h1]@[Crimson Couturier](article:602d03be-411f-4779-b907-4002e7c1b0eb)[\/h1]\r\nYour tapestry manifests as an eye of living thread and\r\narcane intelligence, bound to your infusion. It is sentient\r\nand can speak with you, though it is merely a reflection\r\nof your own subconscious knowledge. You pour your own\r\nblood into this tapestry as you fight, and it grants you speed,\r\nstrength, and endless determination. Fight as one, and find\r\nyour way.\r\n[hr]\r\n[h1]@[Mortal Couturier](article:4ffa7fee-4d6a-45ae-864d-ecae064c0ae2)[\/h1]\r\nYou are different from other weaveshapers. You view your\r\nthreadblade as the ultimate accessory, so you seek to master\r\nevery form it can take. You store your research in a floating,\r\nillusory tome that follows at your shoulder, holding your\r\ninfinite array of threadblades within. Your struggle is\r\nan endless one, for to wear weapons of war is to become\r\nwar itself. Glory to mortality, for everything that lives is\r\ndesigned to end.\r\n[hr]\r\n[h1]@[Starspiral Couturier](article:c8fa9d27-d5a6-4df5-9a67-dafa13fd89d1)[\/h1]\r\nYour tapestry is woven from the light of the stars\r\nthemselves, forming an armor around your body. It is\r\nstrangely mechanical, yet smooth and comforting. Powered\r\nby your will and your brilliant arcane energy while moving\r\nin tandem with your body, this suit acts as an extension of\r\nyour infusion, allowing you to stride across the battlefield as\r\na massive harbinger of hope and destruction. Listen to the\r\nstars, and pierce the heavens.\r\n[hr]\r\n[h1]@[Shadowsilk Couturier](article:f16f7cd0-4f51-456b-b0b9-67dcb2859bc0)[\/h1]\r\nYour tapestry is far closer to its namesake than most others,\r\nmanifesting as a cloak embroidered with razor-sharp blades\r\nand imbued with potent illusion magic. It moves at your\r\ncommand, twitching, grasping, and cutting at your leisure.\r\nYou aren\u2019t entirely sure if it obeys your conscious thoughts\r\nor your subconscious mind, but either way, it is always\r\nwatching your back. Raise your hood, or raise your blades.","table_data":"","source":"","jsondata":"","tags":"Class,Weaveshaper","isShared":"on","templateId":"5460","blockId":"916174","world":"9aaee05a-a562-4ee5-a9b0-6a03fbf9082b","folder":"6865"}