{"name":"Pugilist","overview":"For pugilists, becoming an adventurer might be the\r\nonly way out of whatever miserable situation they\u2019ve\r\nbeen stuck in since infancy. For others, getting lost out\r\nin the world is an escape from the tangled web of debt or\r\nenemies they\u2019ve piled up. Other pugilists fight because\r\nit\u2019s the only thing they know how to do. Whatever the\r\nreason for their adventuring, pugilists are as excited by\r\nthe prospect of throwing punches as they are spending\r\nevery last gold coin they earn.","hit_dice":"d8","hit_points_at_1st_level":"8+con","hit_points_at_higher_levels":"1d8+con","armor_proficiencies":"Light Armor","weapon_proficiencies":"Simple weapons, improvised weapons, whip, hand crossbow","tools":"Your choice of one artisan\u2019s tools, gaming set, or thieves\u2019 tools","saving_throws":"Strength, Constitution","skills":"Choose two skills from Acrobatics, Athletics,\r\nDeception, Intimidation, Perception, Sleight of Hand,\r\nand Stealth.","starting_equipment":"","spellcasting":"","class_features":"[b]Fisticuffs[\/b]\r\nAt 1st level, your years of fighting in back alleys and\r\ntaverns have given you mastery over combat styles that use\r\nunarmed strikes and pugilist weapons, which are simple\r\nmelee weapons without the two-handed property, whips,\r\nand improvised weapons. You may not use the finesse\r\nproperty of a weapon while using it as a pugilist weapon.\r\nYou gain the following benefits while you are unarmed\r\nor using only pugilist weapons and you are wearing light\r\nor no armor and not using a shield:\r\n\u2022 You can roll a d6 in place of the normal damage of\r\nyour unarmed strike or pugilist weapon. This die\r\nchanges as you gain pugilist levels, as shown in the\r\nFisticuffs column on the Pugilist table.\r\n\u2022 When you use the Attack action with an unarmed\r\nstrike or a pugilist weapon on your turn, you can make\r\none unarmed strike or grapple as a bonus action.\r\n\r\n\r\n\r\n\r\n[b]Iron Chin[\/b]\r\nBeginning at 1st level, you can use Constitution instead\r\nof Dexterity to determine your armor class when you are\r\nwearing light or no armor and are not using a shield.\r\n\r\n\r\n\r\n\r\n[b]Moxie[\/b]\r\nStarting at 2nd level, your experience laying the\r\nbeatdown on others has given you a moxie you\r\ncan channel in the midst of battle. This swagger is\r\nrepresented by a number of moxie points. Your pugilist\r\nlevel determines the maximum number of points you\r\nhave, as shown in the Moxie Points column of the\r\nPugilist table.\r\nYou can spend these points to fuel various moxie\r\nfeatures. You start knowing three such features: Brace\r\nUp, The Old One-Two, and Stick and Move. You learn\r\nmore moxie features as you gain levels in this class. You\r\nregain all expended moxie points when you complete a\r\nshort or long rest.\r\n\r\n[i]Brace Up[\/i]\r\nYou can use a bonus action and spend 1 moxie point to\r\nbrace for attacks. Roll your fisticuffs die + your pugilist\r\nlevel + your Constitution modifier and gain that many\r\ntemporary hit points.\r\n\r\n[i]The Old One-Two[\/i]\r\nImmediately after you take the Attack action on your\r\nturn, you can spend 1 moxie point to make two unarmed\r\nstrikes as a bonus action.\r\n\r\n[i]Stick and Move[\/i]\r\nYou can use a bonus action and expend 1 moxie point to\r\nmake a shove attack or take the Dash action.\r\n\r\n\r\n\r\n\r\n[b]Street Smart[\/b]\r\nBeginning at 2nd level, carousing, shadowboxing, and\r\nsparring all count as light activity for the purposes of\r\nresting for you. Additionally, once you have caroused in\r\na settlement for 8 hours or more, you know all public\r\nlocations in the city as if you were born and raised there\r\nand you cannot be lost by non-magical means while\r\nwithin the city.\r\n\r\n\r\n\r\n\r\n[b]Bloodied But Unbowed[\/b]\r\nStarting at 3rd level, when you take damage that\r\nreduces you to half your maximum hit points or less, you\r\ncan use your reaction to gain temporary hit points equal\r\nto your pugilist level + your Constitution modifier and\r\nyou regain all expended moxie points. You cannot use\r\nthis feature again until you finish a short or long rest.\r\n\r\n\r\n\r\n\r\n[b]Fight Club[\/b]\r\nStarting at 3rd level, you choose a fight club that best\r\nexemplifies your style: Arena Royale, Bloodhound\r\nBruisers, Dog & Hound, Piss & Vinegar, the Squared\r\nCircle, or the Sweet Science, all detailed at the end of\r\nthe class description. Your fight club grants you features\r\nat 3rd level and again at 6th, 11th, and 17th level.\r\n\r\n\r\n\r\n\r\n[b]Dig Deep[\/b]\r\nStarting at 4th level, you discover a strength inside\r\nyou that can\u2019t be broken. As a bonus action, you gain\r\nresistance to bludgeoning, piercing, and slashing\r\ndamage for one minute. At the end of that minute you\r\ngain a level of exhaustion.\r\n\r\n\r\n\r\n\r\n[b]Extra Attack[\/b]\r\nBeginning at 5th level, you can attack twice, instead of\r\nonce, whenever you take the Attack action on your turn.\r\n\r\n\r\n\r\n\r\n[b]Haymaker[\/b]\r\nStarting at 5th level, before you make an attack roll with\r\nan unarmed strike or pugilist melee weapon attack that\r\ndoes not already have disadvantage, you can declare you\r\nare swinging wild haymakers. You make all attack rolls\r\nuntil the end of this turn with disadvantage and when\r\nyou deal damage you do not roll, but use the maximum\r\ndie result instead.\r\n\r\n\r\n\r\n\r\n[b]Moxie-Fueled Fists[\/b]\r\nStarting at 6th level, your unarmed strikes count as\r\nmagical for the purpose of overcoming resistance and\r\nimmunity to non-magical attacks and damage.\r\n\r\n\r\n\r\n\r\n[b]Fancy Footwork[\/b]\r\nAt 7th level, you gain proficiency in Dexterity saving throws.\r\n\r\n\r\n\r\n\r\n[b]Shake It Off[\/b]\r\nStarting at 7th level, you can use your action to\r\nend one effect on yourself that is causing you to be\r\ncharmed or frightened.\r\n\r\n\r\n\r\n\r\n[b]Down But Not Out[\/b]\r\nAt 9th level, when you use your Bloodied But Unbowed\r\nfeature you can choose to also use this feature. If you\r\ndo, you add your proficiency bonus to your damage\r\nwith unarmed attacks and pugilist weapons for the\r\nnext minute. You can use this feature again after you\r\ncomplete a long rest.\r\n\r\n\r\n\r\n\r\n[b]School of Hard Knocks[\/b]\r\nBy 10th level, you\u2019ve graduated top of the class at the\r\nschool of hard knocks and you took most of them on the\r\nhead. You have resistance to psychic damage and gain\r\nadvantage on saving throws against effects that would\r\nmake you stunned or unconscious.\r\n\r\n\r\n\r\n\r\n[b]Rabble Rouser[\/b]\r\nStarting at 13th level, word of your exploits travels quickly\r\nin cities and other settlements. Once you have taken a\r\nlong rest by carousing in a settlement, you gain advantage\r\non all Charisma (Persuasion) and Charisma (Intimidation)\r\nrolls made against the people who live there.\r\n\r\n\r\n\r\n\r\n[b]Unbreakable[\/b]\r\nStarting at 14th level, you gain advantage on Strength,\r\nDexterity, and Constitution saving throws. Additionally,\r\nwhenever you make a saving throw and fail, you can\r\nspend 1 moxie point to reroll it and take the second result.\r\n\r\n\r\n\r\n\r\n[b]Herculean[\/b]\r\nAt 15th level, your carrying capacity is doubled, and\r\nwhen you deal damage with a melee weapon or\r\nunarmed strike to an inanimate object that damage is\r\ndoubled. Your standing jump distance is the same as\r\nyour running start jump distance.\r\n\r\n\r\n\r\n\r\n[b]Fighting Spirit[\/b]\r\nStarting at 18th level, when you have 4 levels of exhaustion\r\nor fewer and are reduced to 0 hit points, you regain half\r\nof your maximum hit points, half of your maximum moxie\r\npoints, and gain a level of exhaustion. You cannot use this\r\nfeature again until you finish a long rest.\r\n\r\n\r\n\r\n\r\n[b]Peak Physical Condition[\/b]\r\nAt 20th level, your Strength and Constitution ability\r\nscores increase by 2 to a maximum of 22. Additionally,\r\nwhen you take a long rest you recover 2 levels of\r\nexhaustion instead of 1 and you regain all your\r\nexpended hit dice instead of half your expended hit dice.","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"907322","world":"aea0a961-6183-4cbe-aec0-8b8977315376","folder":"11217","isShared":"on"}