{"name":"Elf","type":"Humanoid(Elf)","ability_scores":"Elves are nimble, both in body and mind, but thier form is frail. They gain +2 Dexterity, +2 Intelligence, and -2 Constitution.","languages":"Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.","size":"medium","speed":"30 feet","features":"[b]\r\n[table]\r\n[tr]\r\n[th]Adult[\/th]\r\n[th]Intuitive[\/th]\r\n[th]Self-Taught[\/th]\r\n[th]Trained[\/th]\r\n[th]Middle Age[\/th]\r\n[th]Old[\/th]\r\n[th]Venerable[\/th]\r\n[th]Maximum[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]100[\/td]\r\n[td]+4d6 years[\/td]\r\n[td]+6d6 years[\/td]\r\n[td]+10d6 years[\/td]\r\n[td]175 years[\/td]\r\n[td]275 years[\/td]\r\n[td]350 years[\/td]\r\n[td]350+4d% years[\/td]\r\n[\/tr]\r\n[\/table]\r\n[\/b]\r\n[b]\r\n[table]\r\n[tr]\r\n[th]Gender[\/th]\r\n[th]Base Height[\/th]\r\n[th]Height Modifier[\/th]\r\n[th]Base Weight[\/th]\r\n[th]Weight Modifier[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]Male[\/td]\r\n[td]5 ft. 8 in.[\/td]\r\n[td]+2d8 in.[\/td]\r\n[td]120 lbs[\/td]\r\n[td]+(2d8x3) lbs.[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Female[\/td]\r\n[td]5ft. 10in.[\/td]\r\n[td]+3d4 in.[\/td]\r\n[td]120 lbs[\/td]\r\n[td]+(2d6x3) lbs.[\/td]\r\n[\/tr]\r\n[\/table]\r\n[\/b]\r\n\r\n[b]Elven Immunities:[\/b] Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.\r\n\r\n[b]Keen Senses:[\/b] Elves receive a +2 racial bonus on Perception checks.\r\n\r\n[b]Beguiling Liar:[\/b] Elves gain a +4 racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.\r\n\r\n[b]Stubborn:[\/b] Elves gain a +2 bonus on Will saving throws to resist charm, and compulsion effects. In addition, they fail such a save, they receives another save 1 round later to prematurely end the effect. This second save is made at the same DC as the first. If they have a similar ability from another source (such as a rogue\u2019s slippery mind class feature), they can only use one of these abilities per round, but can try the other on the second round if the first re-roll ability fails.\r\n\r\n[b]Drug Resistence[\/b]: Elves gain a +2 racial bonus on saving throws against drugs, mundane poisons, and Addiction.\r\n\r\n[b]Unstimulated: [\/b]Elves are used to dealing with the most extravagant of pleasures and only the highest forms of stimulation can effect them. They gain 5 Erotic Resistance. (they take 5 less damage from all attacks that deal Erotic Damage)\r\n\r\n[b]Treespeech:[\/b] Elves have the ability to converse with plants as if subject to a continual speak with plants spell.\r\n\r\n[b]Weapon Familiarity:[\/b] Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word \u201celven\u201d in its name as a martial weapon.\r\n\r\n[b]Low-Light Vision:[\/b] Elves can see twice as far as humans in conditions of dim light.","tags":"Elf, Adult","isShared":"on","templateId":"5368","blockId":"868498","world":"7eadb5e4-1983-47d2-80d6-74d071e51221","folder":"11182"}