{"name":"Ratfolk (pathfinder 1st)","type":"","ability_scores":"+2 Dex, +2intelligence, -2 Strength","languages":"Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon. See the Linguistics skill page for more information about these languages","size":"small","speed":"20","features":"[u][b]Feat and Skill Racial Traits[\/b][\/u]\r\n[ul]\r\n[li]Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks.[\/li]\r\n[li]Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.[\/li]\r\n[\/ul]\r\n\r\n[u][b]Offense Racial Traits[\/b][\/u]\r\nSwarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes\u2019 detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.\r\n\r\n[u][b]Senses Racial Traits[\/b][\/u]\r\nDarkvision: Ratfolk can see perfectly in the dark up to 60 feet\r\n\r\n\r\n[b]Alternate Racial Traits[\/b]\r\nThe following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.\r\n\r\n[ul]\r\n[li]Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces swarming.[\/li]\r\n[li]Market Dweller: Some ratfolk are practiced at taking advantage of foes. They gain a +2 racial bonus on Bluff, Sense Motive, and Sleight of Hand checks. This racial trait replaces tinker. Source PZO9280[\/li]\r\n[li]Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a \u20132 penalty on all Perception checks based primarily on sight or hearing. This racial trait replaces tinker.[\/li]\r\n[li]Skulk: Some ratfolk can blend easily into their environments, and move with surprising grace. Ratfolk gain a +2 racial bonus on Stealth checks, and take only a \u20135 penalty on Stealth checks made to hide from creatures they have distracted with a Bluff check (rather than the normal \u201310 penalty). This racial trait replaces tinker.[\/li]\r\n[li]Unnatural: Some ratfolk unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. These ratfolk take a \u20134 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +2 dodge bonus to AC against animals. An animal\u2019s starting attitude toward ratfolk is one step worse than normal. This racial trait replaces rodent empathy.[\/li]\r\n[\/ul]\r\n","tags":"Races of Eackie , rise of the tech knight, race stats, playable races","templateId":"5368","blockId":"860948","world":"d9795ae3-b27b-4349-9eb0-6978df859c2b","folder":"","isShared":"on"}