{"player":"Masha Medov","name":"Masha, the Mouse","race":"Mousefolk","imageid":"","class_and_level":"Ranger|8","size":"T","age":"14","gender":"Femail","alignment":"CN","deity":"Souris, the Mouse Goddess of Hiding Places","homeland":"Copper Town","domain":"","height":"1'9\"","weight":"10 lbs","hair_color":"White bob","eye_color":"Keen and cloudy blue","xp":"","strength":"9","dexterity":"20","constitution":"11","intelligence":"14","wisdom":"18","charisma":"11","total_health":"68","hd":"8d10+8","damage_reduction":"","spell_resistance":"","armor_ac_modifier":"","shield_ac_modifier":"","dex_ac_modifier":"","size_ac_modifier":"2","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"1","fortitude_save_base":"6","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","temporary_fortitude_save_modifier":"","reflex_save_base":"6","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","temporary_reflex_save_modifier":"","will_save_base":"2","will_save_magic_modifier":"","will_save_misc_modifier":"","temporary_will_save_modifier":"","save_notes":"+2 vs fear effects","base_attack_bonus":"8","initiative_dex_modifier":"","initiative_modifier":"","cmb_bab_modifier":"8","cmb_str_modifier":"","cmb_size_modifier":"-2","cmb_modifier":"","cmd_bab_modifier":"8","cmd_str_modifier":"0","cmd_dex_modifier":"5","cmd_size_modifier":"2","cmd_modifier":"6","weapon_table":"Cutlass|+9\/+4|18-20\/x2|Slashing|0|N\/A|1d3-1\r\n","armor_table":"","known_spells":"","spell_per_day":"","bonus_spells":"","spell_dc":"","spellbook_txt":"","spell_notes":"","speed_base":"20 ft","speed_armor":"","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","acrobatics_att_modifier":"","acrobatics_rank":"5","acrobatics_modifier":"","appraise_att_modifier":"","appraise_rank":"","appraise_modifier":"","bluff_att_modifier":"","bluff_rank":"","bluff_modifier":"","climb_cs":"1","climb_att_modifier":"","climb_rank":"7","climb_modifier":"7","craft_1_cs":"1","craft_1_name":"Alchemy","craft_1_att_modifier":"","craft_1_rank":"1","craft_1_modifier":"2","craft_2_name":"Traps","craft_2_att_modifier":"","craft_2_rank":"8","craft_2_modifier":"","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"","diplomacy_att_modifier":"","diplomacy_rank":"","diplomacy_modifier":"","disable_device_cs":"1","disable_device_att_modifier":"","disable_device_rank":"8","disable_device_modifier":"34","disguise_att_modifier":"","disguise_rank":"","disguise_modifier":"","escape_artist_att_modifier":"","escape_artist_rank":"8","escape_artist_modifier":"","fly_att_modifier":"","fly_rank":"","fly_modifier":"4","handle_animal_att_modifier":"","handle_animal_rank":"1","handle_animal_modifier":"","heal_cs":"1","heal_att_modifier":"","heal_rank":"","heal_modifier":"","intimidate_cs":"1","intimidate_att_modifier":"","intimidate_rank":"","intimidate_modifier":"","know_1_att_modifier":"","know_1_rank":"","know_1_modifier":"","know_2_cs":"1","know_2_att_modifier":"","know_2_rank":"","know_2_modifier":"","know_3_att_modifier":"","know_3_rank":"","know_3_modifier":"","know_4_cs":"1","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"","know_5_att_modifier":"","know_5_rank":"","know_5_modifier":"","know_6_cs":"1","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"","know_7_att_modifier":"","know_7_rank":"","know_7_modifier":"","know_8_att_modifier":"","know_8_rank":"","know_8_modifier":"","know_9_att_modifier":"","know_9_rank":"","know_9_modifier":"","know_10_att_modifier":"","know_10_rank":"","know_10_modifier":"","linguistics_att_modifier":"","linguistics_rank":"","linguistics_modifier":"","perception_cs":"1","perception_att_modifier":"","perception_rank":"6","perception_modifier":"2","perform_1_name":"","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_cs":"1","prof_1_name":"","prof_1_att_modifier":"","prof_1_rank":"","prof_1_modifier":"","prof_2_cs":"1","prof_2_name":"","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_cs":"1","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_cs":"1","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_cs":"1","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","ride_cs":"1","ride_att_modifier":"","ride_rank":"","ride_modifier":"","sense_motive_att_modifier":"","sense_motive_rank":"1","sense_motive_modifier":"","sleight_of_hand_cs":"1","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"8","sleight_of_hand_modifier":"3","spellcraft_cs":"1","spellcraft_att_modifier":"","spellcraft_rank":"","spellcraft_modifier":"","stealth_cs":"1","stealth_att_modifier":"","stealth_rank":"8","stealth_modifier":"8","survival_cs":"1","survival_att_modifier":"","survival_rank":"1","survival_modifier":"","swim_cs":"1","swim_att_modifier":"","swim_rank":"1","swim_modifier":"","use_magic_device_att_modifier":"","use_magic_device_rank":"1","use_magic_device_modifier":"2","skill_notes":"[b]Bluff[\/b] +2 vs Animals, +4 vs Humans\r\n[b]Handle Animal[\/b] +4 vs Rodents\r\n[b]Knowledge[\/b] +2 vs Animals, +4 vs Humans\r\n[b]Knowledge (local)[\/b] +2 in Iron Town, +4 in Copper Town\r\n[b]Perception[\/b] +2 vs Animals, +4 vs Humans; +2 in Iron Town, +4 in Copper Town; +49 (Trapfinding)\r\n[b]Sense Motive[\/b] +2 vs Animals, +4 vs Humans\r\n[b]Stealth[\/b] +2 in Iron Town, +4 in Copper Town\r\n[b]Survival[\/b] +2 vs Animals, +4 vs Humans; +2 in Iron Town, +4 in Copper Town; +12 (Follow and identify tracks)","feats":"Deft Hands, Dodge, Improved Steal, Mobility, Tunnel Rat, Underfoot","special_abilities":"[b]Swarming:[\/b] Up to two mousefolk can share the same square at the same time. If two mousefolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.\r\n\r\n[b]Swift Tracker[\/b] Can move normal speed while using Survival to follow tracks without taking the normal -5 penalty. Only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.\r\n\r\n[b]Wild Empathy:[\/b] You can improve the attitude of an animal. This ability functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+8 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.","traits":"Child of the Streets, Courageous","languages":"Common, Goblin, Undercommon","arms_and_equipment_txt":"","class_features_txt":"[b]RANGER TRAPS[\/b]\r\n8\/day. DC 18 for Perception (to notice), Disable Device (to disable), and saving throws (to avoid):\r\n- Alarm Trap\r\n- Fire Trap (requires Alchemist Fire component)\r\n- Snare Trap (8hp, DC25 Strength to break).\r\n\r\n[b]FAVOURED ENEMIES AND COMMUNITIES[\/b] \r\n[b]Attack Rolls:[\/b] +2 vs. Animals, +4 vs. Humans\r\n[b]Damage Rolls:[\/b] +2 vs. Animals, +4 vs. Humans\r\n[b]Initiative:[\/b] +2 in Iron Town, +4 in Copper Town\r\n[b]Skills:[\/b] See above.\r\n[b]Favoured Community:[\/b] Leaves no accidental trail and cannot be tracked in Copper Town or Iron Town, although may leave a trail if desired. \r\n[b]Hunting Companions:[\/b] 4 rounds\/day, Grant half of favoured enemy bonus to allies within 30 ft, who can see or hear you.\r\n[b]Push Through:[\/b] Never slowed by difficult terrain in favoured communities. Move through the space occupied by local citizens as if they were allies (this does not apply to creatures intent on harming the ranger). Still affected by areas that are enchanted or magically manipulated to impede motion.","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"#Mashathemouse","isShared":"on","templateId":"947","blockId":"853398","world":""}