{"name":"Fighter, Shadowed Blade","overview":"Infused with the power of the realm of shadows, the shadowed blades strike at their enemies from a distance. Then, they disappear into the shadows, reappearing in the worst possible place for their foes.","hit_dice":"1d10","hit_points_at_1st_level":"10 + your Constitution modifier","hit_points_at_higher_levels":"1d10 (or 6) + your Constitution modifier per fighter level after 1st","armor_proficiencies":"All armor, shields","weapon_proficiencies":"Simple weapons, martial weapons","tools":"None","saving_throws":"Strength, Constitution","skills":"Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) chain mail or (b) leather armor, longbow, and 20 arrows[\/li]\r\n[li](a) a martial weapon and a shield or (b) two martial weapons[\/li]\r\n[li](a) a light crossbow and 20 bolts or (b) two handaxes[\/li]\r\n[li](a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack[\/li]\r\n[\/ul]","spellcasting":"","class_features":"[h1]Fighting Style[\/h1]\r\n[p]You adopt a particular style of fighting as your specialty. Choose one of the following options. You can\u2019t take a Fighting Style option more than once, even if you later get to choose again.[\/p]\r\n[h3]Archery[\/h3]\r\n[p]You gain a +2 bonus to attack rolls you make with ranged weapons.[\/p]\r\n[h3]Defense[\/h3]\r\n[p]While you are wearing armor, you gain a +1 bonus to AC.[\/p]\r\n[h3]Dueling[\/h3]\r\n[p]When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.[\/p]\r\n[h3]Great Weapon Fighting[\/h3]\r\n[p]When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.[\/p]\r\n[h3]Protection[\/h3]\r\n[p]When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.[\/p]\r\n[h3]Two-Weapon Fighting[\/h3]\r\n[p]When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.[\/p]\r\n\r\n[h1]Second Wind[\/h1]\r\n[p]You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.[\/p]\r\n\r\n[h1]Action Surge[\/h1]\r\n[p]Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.\r\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.[\/p]\r\n\r\n[h1]Martial Archetype[\/h1]\r\n[p]At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose Champion, Battle Master, or Eldritch Knight, all detailed at the end of the class description. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.[\/p]\r\n\r\n[h1]Ability Score Improvement[\/h1]\r\n[p]When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.[\/p]\r\n\r\n[h1]Extra Attack[\/h1]\r\n[p]Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.[\/p]\r\n\r\n[h1]Indomitable[\/h1]\r\n[p]Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can\u2019t use this feature again until you finish a long rest.\r\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.[\/p]","subclass_options":"[h1]Shadowed Blade[\/h1]\r\n[h2]Shadow\u2019s Reach[\/h2]\r\n[p]When you choose to become a shadowed blade at 3rd level, your shadow can reach out to strike your enemy, even if you are too far away to normally hit the creature. The reach of a single melee attack increases by 5 feet. You can use this ability twice before completing a short or long rest. At 8th level, you can use this ability three times before completing a short or long rest. At 15th level, the reach of your melee attack increases by 10 feet when you use this ability.[\/p]\r\n[h2]Shadow Step[\/h2]\r\n[p]Starting at 7th level, you can move between shadows without being observed. If you are in dim light or darkness, you can teleport to any point within 15 feet that is also in dim light or darkness. You must complete a long rest before using this ability again. At 13th level, the distance you can teleport increases to 30 feet.[\/p]\r\n[h2]Darkvision[\/h2]\r\n[p]Starting at 7th level, you can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray. If you already have darkvision, your darkvision is extended by 30 feet.[\/p]\r\n[h2]Shadowy Appearance[\/h2]\r\n[p]Starting at 10th level, it becomes harder to identify exactly where you are. Your armor class is increased by +1.[\/p]\r\n[h2]Shadow Escape[\/h2]\r\n[p]When you reach 15th level, you can use your reaction to teleport up to 30 feet away. You can use this ability after an attack is rolled but before the damage is rolled, negating the damage from the attack. If you use this after the damage is rolled, you still take the damage before teleporting. You do not have to start or end your teleport in an area of dim light or darkness. You cannot use this ability again until you complete a long rest.[\/p]\r\n[h2]Shadow Invisibility[\/h2]\r\n[p]At 18th level, you are treated as invisible when you are in dim light or darkness, even against an opponent that can see normally in dim light or darkness.[\/p]","table_data":"Level | Proficiency Bonus | Features\r\n1st | +2 | Fighting Style, Second Wind\r\n2nd | +2 | Action Surge (one use)\r\n3rd | +2 | Martial Archetype (Shadowed Blade), Shadow's Reach (two uses, +5ft reach)\r\n4th |+2 | Ability Score Improvement\r\n5th | +3 | Extra Attack\r\n6th | +3 | Ability Score Improvement\r\n7th | +3 | Darkvision, Shadow Step (15ft)\r\n8th | +3 | Ability Score Improvement, Shadow's Reach (three uses)\r\n9th | +4 | Indomitable (one use)\r\n10th | +4 | Shadowy Appearance (+1 AC)\r\n11th | +4 | Extra Attack (2)\r\n12th | +4 | Ability Score Improvement\r\n13th | +5 | Indomitable (two uses), Shadow Step (30ft)\r\n14th | +5 | Ability Score Improvement\r\n15th | +5 | Shadow Escape, Shadow's Reach (three uses, +10ft reach)\r\n16th | +5 | Ability Score Improvement\r\n17th | +6 | Action Surge (two uses), Indomitable (three uses)\r\n18th | +6 | Shadow Invisibility\r\n19th | +6 | Ability Score Improvement\r\n20th | +6 | Extra Attack (3)","source":"Book of Heroes: Heroic Fighter Archetypes (5e). \u00a9 2019, Jon Brazer Enterprises.","jsondata":"","tags":"martial archetypes, fighter archetype, 3PP ","isShared":"on","templateId":"5460","blockId":"796992","world":"e236badd-1fda-4c90-8f14-abba387508ee","folder":""}