{"name":"The pallid mask","cr":"unknown","types":"Abberation(humanoid)","size":"Medium","languages":"Abyssal, Celestial, Common, Infernal, Undercommon; telepathy 100 ft.","alignment":"Chaotic Evil","description":"The Pallid Mask is a six-foot-tall slender humanoid figure garbed in a voluminous yellow robe emblazoned with the Yellow Sign, which can be concealed or revealed. His face is a genderless, featureless white mask with openings where the eyes, nose, and mouth should be. The mask is directly connected to soft tissue underneath.\r\n(this is a atempted pathfinder to 5e conversion)","suggestedenvironment":"","ac":"22","hitpoints":"293 (22d12 + 150)","strength":"20","dexterity":"21","constitution":"24","intelligence":"23","wisdom":"22","charisma":"25","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft.; Perception +10","skills":"Acrobatics +19, Intimidate +18, arcana +28, Perception +10,\r\n\r\n","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"Bludgeoning, piercing and slashing from non-magical weapons, necrotic, poison, psychic","conditionimmunities":"Charmed, frightend, grappled, unconcious","spellcasting":"","atwill":"detect thoughts (DC 19), detect magic, teleport (self plus 50 lbs. of objects only),\r\nTasha's Hideous Laughter (DC 19)","onceperday":"phantasmal killer (DC 21)  on fail creature take 4d10 psychic damage. On a successful save, the spell ends.","twiceperday":"","thriceperday":"charm monster (DC 21), dimension door, dispel magic, hold person (DC 19), mislead (DC 23), nondetection","specialabilities":"[b]Herald of the Yellow King:[\/b] The Pallid Mask can use his\r\nyellow sign to inscribe the Yellow Sign on\r\nhis own body. He can conceal this symbol within the folds\r\nof his robe, and reveal it once again as a move action.\r\nCreatures under the effect of a charm or compulsion spell\r\ncast by the Pallid Mask makes a wisdom saving throw(DC15) with disadvantage to resist the effects of the yellow sign.\r\n[hr]\r\n[b]Horrific Revelation:[\/b] As a bonus action, the Pallid Mask\r\ncan reveal a horrific truth to a single creature within 60\r\nfeet. The target must succeed at a DC 28 Wisdom save or\r\nbecome confused and babble incoherently for 1 turn as\r\nits mind reels at the terrible revelation. A creature that\r\nsuccessfully saves against this ability is immune to this\r\neffect for 24 hours. This is a mind-affecting, language-dependent effect, and the save DC is Charisma-based.\r\n[hr]\r\n[b]Phantom of Truth: [\/b]The Pallid Mask\u2019s deceptions\r\ntranscend truth and reality. He is immune to alignment-based spells and any spell or effect that would force him\r\nto tell the truth. Additionally, the Pallid Mask gains \"Deception\", \"Persuasion\", and \"Insight\" as class skills.\r\n[hr]\r\n\r\n[b]Rejuvenation:[\/b] If killed in Carcosa, the Pallid Mask\r\nreforms in the parasitic city in 1d4 days","actions":"[b]multiattack[\/b] the pallid mask first attacks with his [b]quarterstaff[\/b] and after that he will attempt to do a [b]Reality Leach[\/b].\r\n\r\n\r\n[b]Melee:[\/b] - [b]pallid quarterstaff[\/b] +13 to hit and deals 38 [8d6+10] blugeoning damage + 36[8d8] necrotic damage\r\n\r\n[b]Reality Leech: [\/b] The Pallid Mask\u2019s touch steals the very\r\nessence of reality from his victims. Creatures struck\r\nby the Pallid Mask\u2019s touch attack take 1d6 points of\r\nCharisma drain and become less real, appearing faintly\r\ntranslucent and shadowy. Attacks from such creatures\r\ndeal half their normal damage and spell cast by an\r\naffected creature that does not deal damage has a 50%(die rolling up to end-user)\r\nchance of affecting their targets. Creatures struck by the\r\nPallid Mask remains unreal for 2d4 rounds. A successful DC\r\n20 wisdom save negates the Charisma drain and reduces the\r\nduration of this effect to 1 round.\r\nA creature whose Charisma score is reduced to 0 by\r\nthis effect dies.\r\n\r\n[b]the voice of Hastur (Recharge 5-6)[\/b]when the pallid mask is at low hp he may call upon 1d4 warlocks of the great old one (VGM page 220) or spawns of Hastur (https:\/\/www.dndbeyond.com\/monsters\/44040-spawn-of-hastur). to act as a distraction whiles  the Pallid mask moves his entire movement speed away from the players to escape the battle","reactions":"","legendaryactions":"The pallid mask can take 2 legendary actions, choosing from the options below. only one legendary action can be taken at the time, and only at the end of another creature's turn. The pallid mask regains spent legendary actions at the beginning of his turn.\r\n\r\n[b]attack[\/b] the pallid mask does an attack with his quarterstaff.\r\n\r\n[b]The yellow sign(cost 2 actions)[\/b] The pallid mask reveals the yellow sign to a creature forcing it to do DC15 wisdom save or be charmed for 2 turns\r\n","lairdescription":"","lairactions":"","regionaleffects":"","image":"315911","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"79514"}