{"name":"Self-Repair","prerequisite":"Construct Type","short_description":"Racial\/Monster Trait","benefit":"Allows a construct to use some of the innate magic that powers its body to repair damage to itself. As a swift action, the construct can gain Fast Healing 5. \r\n\r\nA construct can activate this fast healing for a number of rounds per day equal to half its Hit Dice (minimum 1 round).","normal":"","special":"A construct can gain this modification multiple times. Each time, the total number of rounds per day increases by a number equal to half the construct's Hit Dice (minimum 1 round), up to a maximum equal to double the construct's Hit Dice.\r\n\r\nConstructs that already have the fast healing ability instead increase their fast healing value by 2, up to a maximum equal to double the construct's original fast healing value.","tags":"Pathfinder 1e, Racial Trait, Monster Trait, Construct, Construct Modifications","templateId":"1191","blockId":"786570","world":"b7c36038-a6b8-49c1-bf58-d247ef46c45c","folder":"9034","isShared":"on"}