{"name":"No Constitution","prerequisite":"Construct Type","short_description":"Racial\/Monster Trait","benefit":"Constructs have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty). \r\n\r\nConstructs cannot heal damage on their own, but can often be repaired via exposure to a certain kind of effect (depending on the construct\u2019s racial abilities) or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality.\r\n\r\nConstructs do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer.\r\n\r\nConstructs cannot be raised or resurrected.\r\n\r\nConstructs are hard to destroy, and gain bonus hit points based on their size, as follows: \r\n\r\nTiny        : +0 Bonus HP    |\r\nSmall      : +10 Bonus HP |\r\nMedium : +20 Bonus HP |\r\nLarge      : +30 Bonus HP\r\n\r\nRaces without Constitution:\r\n\r\nGenerating ability scores for most of the races you create with these rules\u2014even advanced and monstrous races\u2014uses the standard methods found on page 15 of the Pathfinder RPG Core Rulebook. Races without Constitution scores are the exception, and require some slight changes to the ability score generation methods. The changes are as follows, corresponding to the five methods found in the Core Rulebook. \r\n\r\nStandard: \r\n- Roll 4d6, discarding the lowest result as normal, and sum the results, but only do this five times, and assign them as you see fit, skipping Constitution.\r\n\r\nClassic: \r\n- Roll 3d6 and sum the results five times, and assign them as you see fit, skipping Constitution. \r\n\r\nHeroic:\r\n- Roll 2d6 and add 6 to the sum of each. Do this five times and assign them as you see fit, skipping Constitution.\r\n\r\nDice Pool:\r\n- Instead of a pool of 24d6, races without Constitution get a pool of 20d6 to assign to the ability scores, except for Constitution. These characters still must assign a minimum of 3d6 in each of the other ability scores. Increase the number for high-powered games. \r\n\r\nPurchase:\r\n- When using the purchase method for ability scores, assume members of races without Constitution have a Constitution score of 10 and buy the rest of the abilities normally using the points allocated for the campaign\u2019s power level.","normal":"","special":"","tags":"Pathfinder 1e, Racial Traits, Monster Traits, Construct","isShared":"on","templateId":"1191","blockId":"786564","world":"b7c36038-a6b8-49c1-bf58-d247ef46c45c","folder":"9034"}