{"name":"Elementalist Specialist: Air","overview":"","hit_dice":"","hit_points_at_1st_level":"","hit_points_at_higher_levels":"","armor_proficiencies":"","weapon_proficiencies":"","tools":"","saving_throws":"","skills":"","starting_equipment":"","spellcasting":"\r\n[table]\r\n[tr]\r\n[td]Level[\/td]\r\n[td]Spells Known[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2[\/td]\r\n[td]Jump, Fog Cloud, Feather Fall[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5[\/td]\r\n[td]Gust of Wind, Dust Devil, Warding Wind[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9[\/td]\r\n[td]Fly, Gaseous Form, Wind Wall[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]15[\/td]\r\n[td]Conjure Elemental (Air Only), Greater Invisibility[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]19[\/td]\r\n[td]Control Winds, Steel Wind Strike[\/td]\r\n[\/tr]\r\n[\/table]\r\n","class_features":"","subclass_options":"[h2]Wind Assist[\/h2]\r\nStarting at 2nd level, you gain the following abilities:\r\n[ul]\r\n[li]You learn the [i]Gust[\/i] cantrip[\/li]\r\n[li]You have proficiency with all forms of thrown weapons, including improvised weapons. Improvised ranged weapons also now have the range of 40\/80.[\/li]\r\n[\/ul]\r\n[h2]Wind Hop[\/h2]\r\nAt 7th level, as a bonus action, you can launch yourself up to 30ft by propelling yourself with magical air. Upon launching yourself, all creatures within 5ft must make a strength save or get pushed back 5ft and prone. Wind Hop does not trigger opportunity attacks. Wind Hop can be used a number of times equal to your intelligence mod and recharges with a short or long rest.\r\n[h2]Power Exhale[\/h2]\r\nAt 15th level, you can use an action to create a powerful exhalation of magical air. In a 30ft cone, any sort of gaseous lingering affect will be removed. Any creatures that come in range must make a strength save or be pushed back 30ft and prone (flying or hovering creatures instantly fail). On a success, they are only pushed back 15ft and remain standing. This can be done a number of times equal to your constitution mod and recharges with a short or long rest.\r\n[h2]One with the Wind[\/h2]\r\nAt 18th level, you can fully channel your abilities throughout your entire body and you polymorph yourself into an air elemental as an action. This transformation lasts for 1 hour. You transform back if you use another action to dismiss the transformation, if you drop to 0 HP in your elemental form, or if some other magical effect like a 7th level [i]dispel magic[\/i] spell is casted upon you. This transformation can be done once per day and when you revert back, you gain 1 point of exhaustion.","table_data":"","source":"","jsondata":"","tags":"","isShared":"on","templateId":"5460","blockId":"736436","world":"5de11607-0f76-450b-836a-9d961d20589f","folder":"7942"}