{"name":"Blind Warrior","prerequisites":"Blindness","benefit":"Due to your experience with blindness you have become accustomed to relying on your other senses.\r\n\r\n-You gain blindsight 30 feet and tremorsense 60 feet. If you are on sand  or similar terrain, you only have tremorsense 30 feet.\r\n\r\n-Attack rolls against the character do not have advantage because of their blindness.\r\n\r\n-You gain advantage on wisdom (perception) checks that don\u2019t rely on sight, and you gain advantage on wisdom (insight) checks to detect lies when the creature in question has a heartbeat.\r\n\r\n-Whenever you become subject to a sudden, cacophonous source of sound (thunder damage against you, a large bell, a huge crashing wave, being inside of a dragon\u2019s mouth while it roars, etc\u2026) you must make a DC 15 constitution saving throw or you lose the benefits of this feat and have disadvantage on attack rolls, ability checks, and saving throws until the end of your next turn.\r\n\r\n-If you are naturally blind and you take this feat nothing short of a wish spell can heal your blindness because the parts of your brain that interact with sight have degenerated completely. If your blindness is cured you lose this feat and chose a new ASI or feat.","short":"","normal":"","tags":"","isShared":"1","templateId":"33","blockId":"72657"}