{"name":"Eroding Ray","source":"Pathfinder Player Companion: Plane-Hopper\u2019s Handbook \u00a9 2018, Paizo Inc.","short_description":"","school":"Transmutation","subschool":"","descriptor":"","level":"cleric 2, druid 2, wizard\/sorcerer 2","saving_throw":"None","spell_resistance":"no","casting_time":"1 standard action","range":"close (25 ft. + 5 ft.\/2 levels)","duration":"instantaneous","area":"","effect":"Ray","targets":"","domain":"","deity":"","bloodline":"","patron":"","components":"V, S","description":"You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and can target only a construct or an object. If a ray hits, the target begins to crumble, taking [roll:2d6] points of damage. This damage ignores hardness and damage reduction.","augemented":"","mythic":"","tags":"cleric 2, druid 2, wizard\/sorcerer 2, Transmutation","isShared":"on","templateId":"1190","blockId":"715021","world":""}