{"name":"Dairi Al","alignment":"Lawful Good","type":"Metropolis","alternative_name":"City of the Cross","campaign_role":"Largest City in Fugaria","danger":"10","corruptionmod":"1","crimemod":"3","economymod":"7","lawmod":"-1","loremod":"5","societymod":"4","qualitiesmod":"Academic, Holy Site, Insular, Racially Intolerant(Evil Aligned, Drows, Tieflings), Strategic Location, Prosperous;","disadvantagesmod":"None","government":"Mosaic(2 or more witnesses, Council gives final verdict, Right to attorney, Miranda Rights Read, Capital Punishment Possible(Murder, Arson, Treason, Slave Involvement)","population":"33726","basevalue":"20800","minoritems":"All Available","purchaselimit":"165000","mediumitems":"Rhino Hide, Dragonhide Plate, Dark-wood Shield, Dark-wood Buckler, Javelin of Lightning, Shatter-spike, Ring of Climbing Improved, Ring of Invisibility, Rod of Flame Extinguishing, Rod of Minor Maximized, Staff of Radiance; ","spellcasting":"9th","majoritems":"Sun Blade, Trident of Fish Command, Celestial Armor, Casters Shield, Figurine of Wonderous Power (Obsidian Steed), Belt of Mighty Constitution +6, Staff of Defense, Ring of X-Ray Vision;","economics":"Trade happens in the main court yard.  In the Court yard is the Bank of Dairi Al, The Holy Tavern, The Hephaestus(Blacksmith), Liquid Gold(Potion Shop), Magical Help(Magical Items Shop), God Armor(Armor Shop);","npc":"Sir Jonathan the Great (LG Male Platinum Dragon\/Paladin 8);\r\nSir Orim the Swift(LG Male Merfolk\/Paladin 6);\r\nLady Caeli the Witty(LG Female Sylph\/Enlightened Paladin 8\/Psion 2);\r\nSir Jeremiah the Accurate(LG Male Human\/Holy Gun 12);\r\nSir Lapidum the Sturdy(LG Male Dwarf\/Sacred Shield Paladin 11);\r\nSir Anima the Just(LG Male Dwarf\/Sacred Huntsmaster 14);\r\nLady Shadow the Stealthy(LG Female Elf\/Paladin 6\/Shadow Dancer 10);\r\nLady Ursa the Wild(LG Female Werebear Maenad\/Invulnerable Rager 19);\r\n","buildings":"Exploration DC: Knowledge(Local) or Diplomacy 22;\r\n\r\nLocation Discovery Scores:\r\n\r\nGate to Heaven 15 (Base Score of 3, Urban +4, Deliberately Hidden +6, Outer Plane +2);\r\nMilitary Compound 1 (Base Score of 3, Urban +4, Large -2, Traveled to Often -4);\r\nBlack Market 11 (Base Score of 3, Hidden +6, Urban +4, Large -2);\r\n\r\nSimple Way-Signs(1 Discovery Point):\r\n\r\nTavern Rumors- A successful DC 15 Diplomacy in the tavern obtains rumors about the city.\r\nStreet Children- A successful DC 15 diplomacy to the homeless street kids can get the dirty info about the city.\r\n\r\nModerate Way-Signs(3 Discovery Points):\r\n\r\nLibrary-A successful DC 20 linguistics in the library can get the history and layout of the city.\r\nReconnaissance Via Flight- 30 minutes in the air and a successful DC 20 perception check can get the layout of the city.\r\nChurch-A successful DC 20 Diplomacy will get information about the Order of the Cross.\r\n\r\nComplex Way-Signs(5 Discovery Points):\r\n\r\nMap- The map located in Sir Johnathan's quarters with a DC 25 linguistics or Profession(Cartography) can help to reveal the location to the Gates of Heaven.\r\n","factions":"Order of the Cross(Guild that runs the city)","rumours":"","tags":"Holy City, Metropolis, Order of the Cross, Pathfinder, 1e;","isShared":"on","templateId":"4472","blockId":"710339","world":"8f7822f8-0996-416a-b2b9-60cef46edc4a","folder":""}