{"name":"Captain Harliss Javell","cr":"13","class":"Swashbuckler 3, Rogue 3, Scarlet Corsair 7","alignment":"CN","size":"Medium","type":"Humanoid","subtype":"(Human) [Virgo]","initiative":"+4","senses":"Trapfinding","short_description":"","ac":"8 (110) [+12 base, +1 shield, +4 dex, +2 defl, +3 enh]     Flat-footed. 8 (25)","hp":"236","hd":"3d10+9, 3d6+9, 7d8+21","hit_points_modifier":"","fortitude":"+11","reflex":"+20","will":"+10","save_modifiers":"","defensive_abilities":"Acid Resistance 5, Evasion, Grace +1, Trap Sense +1, Sailor's Step +2, ","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"40 ft","space":"","reach":"","melee":"Rapier +2 +86%\/81%\/76%\r\n-\r\n(M) Dagger +79%","ranged":"","special_attacks":"Corsair's Feint, Earth Domain Spells, Scourge of the Seas, Sneak Attack (+1 Crit Grade, +25 crits)","spelllike_abilities":"","ability_scores":"Str 13,     Dex 19,     Con 17,     Int 17,     Wis 11,     Cha 21,     Com 22","base_attack":"+60%","cmb":"+66%","cmd":"","feats":"Combat Expertise, Flick of the Wrist, Improved Feint, Iron Will, Quick Draw, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse","skills":"Balance +15, Bluff +14, Climb +7, Diplomacy +15, Gather Information +13, Intimidate +13, Jump +9, Knowledge (geography) +13, Knowledge (local) +16, Profession (sailor) +16, Sense Motive +6, Sleight of Hand +12, Swim +17, Tumble +15, Use Rope +20","racial_modifiers":"","languages":"Common, Piras, Thorak, Dwarven, Ghukliak, Lesalian","sq":"","image":"","environment":"","organization":"","treasure":"Leather Armor +3, Rapier +2, 4 (M) Daggers, Ring of Protection +2, Cloak of Resistance +2, Rope of Climbing, Boots of Striding and Springing, Pair of Marilith-shaped Earrings with each limb composed of different metal (1,200 gp pair), Jade Necklace with a shark\u2019s tooth at center (600 gp)","physical_description":"","description":"Corsair\u2019s Feint (Ex): Harliss may make a feint as a free action once every 1d4 rounds.\r\n\r\nFlick of the Wrist (Ex): If Harliss draws a light weapon and makes a melee attack with it in the same round, she catches her opponent flat-footed (for the purpose of this attack only). She may use this feat only once per round and once per opponent during any single combat encounter.\r\n\r\nSailor\u2019s Step (Ex): When aboard a ship and wearing nothing more than light armor, Harliss gains a +2 dodge bonus to her Armor Class.\r\n\r\nScourge of the Seas (Ex): When Harliss uses Intimidate to demoralize foes, the attempt affects all enemies within 30 feet who can see and hear her, and the effect lasts for a number of rounds equal to her Charisma modifier. This is a mind-affecting ability, and multiple uses of the ability don\u2019t stack.","tags":"human, humanoid, NPC","templateId":"1198","blockId":"705998","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"7757","isShared":"on"}