{"name":"Teleport","source":"Pathfinder Roleplaying Game Core Rulebook. \u00a9 2009, Paizo Publishing, LLC","short_description":"","school":"conjuration","subschool":"(Teleportation)","descriptor":"","level":"magus 5, occultist 5, psychic 5, sorcerer\/wizard 5, spiritualist 5, summoner 4, unchained summoner 5, witch 5","saving_throw":"None and Will negates (Object)","spell_resistance":"No and yes (object)","casting_time":"1 standard action","range":"Personal and Touch","duration":"instantaneous","area":"","effect":"","targets":"You and touched objects or other touched willing creatures","domain":"Travel 5","deity":"","bloodline":"","patron":"","components":"V","description":"This spell instantly transports you to a designated destination, which may be as distant as 100 miles per caster level. Interplanar travel is not possible. You can bring along objects as long as their weight doesn\u2019t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. As with all spells where the range is personal and the target is you, you need not make a saving throw, nor is Spell Resistance applicable to you. Only objects held or in use (attended) by another person receive saving throws and Spell Resistance.\r\n\r\nYou must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.\r\n\r\n[table] \r\n[tr] [th:10]Familiarity[\/th] [th:10]On Target[\/th] [th:10]Off Target[\/th] [th:10]Similar Area[\/th] [th:10]Mishap[\/th] [\/tr] [tr] [td:10]Very Familiar[\/td] [td:10]01-97[\/td] [td:10]98-99[\/td] [td:10]100[\/td] [td:10]--[\/td] [\/tr] [tr] [td:10]Studied Carefully[\/td] [td:10]01-94[\/td] [td:10]95-97[\/td] [td:10]98-99[\/td] [td:10]100[\/td] [\/tr] [tr] [td:10]Seen Casually[\/td] [td:10]01-88[\/td] [td:10]89-94[\/td] [td:10]95-98[\/td] [td:10]99-100[\/td] [\/tr] [tr] [td:10]Viewed Once[\/td] [td:10]01-76[\/td] [td:10]77-88[\/td] [td:10]89-96[\/td] [td:10]97-100[\/td] [\/tr] [tr] [td:10]False Destination[\/td] [td:10]--[\/td] [td:10]--[\/td] [td:10]81-92[\/td] [td:10]93-100[\/td] [\/tr]\r\n[table]\r\nTo see how well the teleportation works, roll d% and consult the following table. Refer to the following information for definitions of the terms on the table.\r\n\r\nFamiliarity: \u201cVery familiar\u201d is a place where you have been very often and where you feel at home. \u201cStudied carefully\u201d is a place you know well, either because you can currently physically see it or you\u2019ve been there often. \u201cSeen casually\u201d is a place that you have seen more than once but with which you are not very familiar. \u201cViewed once\u201d is a place that you have seen once, possibly using magic such as scrying.\r\n\r\n\u201cFalse destination\u201d is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll [roll:1d20+80] to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from.\r\n\r\nOn Target: You appear where you want to be.\r\n\r\nOff Target: You appear safely a random distance away from the destination in a random direction. Distance off target is d% of the distance that was to be traveled. The direction off target is determined randomly.\r\n\r\nSimilar Area: You wind up in an area that\u2019s visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell\u2019s range, the spell simply fails instead.\r\n\r\nMishap: You and anyone else teleporting with you have gotten \u201cscrambled.\u201d You each take [roll:1d10] points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll [roll:1d20+80]. Each time \u201cMishap\u201d comes up, the characters take more damage and must reroll.","augemented":"","mythic":"","tags":"Spell, Conjuration, magus 5, occultist 5, psychic 5, sorcerer\/wizard 5, spiritualist 5, summoner 4, unchained summoner 5, witch 5","isShared":"on","templateId":"1190","blockId":"704055","world":""}