{"name":"Displacement","source":"Pathfinder Roleplaying Game Core Rulebook. \u00a9 2009, Paizo Publishing, LLC","short_description":"","school":"illusion","subschool":"(glamer)","descriptor":"","level":"alchemist 3, bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, sorcerer\/wizard 3, spiritualist 3, summoner\/unchained summoner 3","saving_throw":" Will negates (harmless)","spell_resistance":"yes (harmless)","casting_time":"","range":"Touch","duration":"1 round\/level (D)","area":"","effect":"","targets":"Creature Touched","domain":"","deity":"","bloodline":"","patron":"","components":"V, M (a small loop of leather)","description":"The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location and negates the miss chance.","augemented":"","mythic":"","tags":"Spell, Illusion, alchemist 3, bard 3, magus 3, medium 3, mesmerist 3, occultist 3, psychic 3, sorcerer\/wizard 3, spiritualist 3, summoner\/unchained summoner 3","templateId":"1190","blockId":"703939","world":"","isShared":"on"}