{"name":"Swampy","race":"Batfolk","class_and_level":"Druid lvl 1","size":"S","age":"25","gender":"Male","alignment":"CG","deity":"","homeland":"Unknown","height":"3\u20195","weight":"35","hair_color":"Black and brown","eye_color":"Orange ","strength":"12","dexterity":"14","constitution":"10","intelligence":"15","wisdom":"15","charisma":"11","total_health":"9","hd":"","damage_reduction":"","spell_resistance":"Darkness ","initiative_modifier":"+2 ","base_attack_bonus":"+0","armor_ac_modifier":"13","shield_ac_modifier":"","size_ac_modifier":"","natural_ac_modifier":"13","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"+2","fortitude_save_magic_modifier":"+2","fortitude_save_misc_modifier":"+2","reflex_save_base":"","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","will_save_base":"","will_save_magic_modifier":"","will_save_misc_modifier":"","save_notes":"","cmb_modifier":"","cmd_modifier":"","weapon_table":"Swamp staff (1D6) ","armor_table":"Natural armor ","known_spells":"0:Create water\/ detect magic\/ stabilize \r\n1: entangle\/ summon natures ally 1\/ calm animals","spell_per_day":"","bonus_spells":"","spell_notes":"","speed_base":"25","speed_armor":"","speed_fly":"25","speed_swim":"","speed_climb":"","speed_burrow":"","feats":"Age. Bat folk mature more quickly than humans, reaching adulthood at 16, and living roughly 60 years.\r\n\r\nSize. Bat folk are shorter than humans, standing 3-4 feet tall, and usually slimmer as well. Your size is Small.\r\n\r\nSpeed. Your base walking and flying speeds are 25 feet.\r\n\r\nFlight. You have a flying speed equal to your current speed. You may remain aloft for up to 2 hours per day, all at once or in several shorter flights. You regain one hour of flying time when you complete a long rest. Bat folk cannot wear medium or heavy armor when flying, however.\r\n\r\nEcholocation. You have Blindsight of 30 ft., though you lose this trait when you are Deafened.\r\n\r\nDue to your heightened sense of hearing, you are vulnerable to thunder damage. You can also issue an ultrasonic screeching sound that only those of bat folk ancestry can hear.","special_abilities":"Good Listeners. Bat folk value listening. You have advantage has advantage on Wisdom (Perception) checks that rely on hearing.\r\n\r\nSocial Awareness. Those who grow up in bat folk culture tend to develop a fine-tuned sense of social relations. You have proficiency in the Insight skill.\r\n\r\nMagic of Night and Death. As a part of the religious practices of reverence for the cycles of life and death found in many bat folk communities, youth of those communities learn some simple magics. You know the spare the dying cantrip. When you reach 3rd level, you can cast the gentle repose spell once with this trait. When you reach 5th level, you can cast the darkness spell once with this trait, requiring no material components. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.","traits":"Wild magic surges ","languages":"Common and batfolk","xp":"","acrobatics_rank":"1","acrobatics_modifier":"3","appraise_rank":"0","appraise_modifier":"2","bluff_rank":"0","bluff_modifier":"0","climb_rank":"0","climb_modifier":"1","craft_rank_and_modifier":"","diplomacy_rank":"0","diplomacy_modifier":"0","disable_device_rank":"0","disable_device_modifier":"2","disguise_rank":"0","disguise_modifier":"0","escape_artist_rank":"0","escape_artist_modifier":"3","fly_rank":"0","fly_modifier":"4","handle_animal_rank":"0","handle_animal_modifier":"4","heal_rank":"0","heal_modifier":"2","intimidate_rank":"0","intimidate_modifier":"0","knowledge_rank_and_modifier":"","linguistics_rank":"0","linguistics_modifier":"2","perception_rank":"0","perception_modifier":"2","perform_rank_and_modifier":"","profession_rank_and_modifier":"","ride_rank":"0","ride_modifier":"6","sense_motive_rank":"0","sense_motive_modifier":"2","sleight_of_hand_rank":"0","sleight_of_hand_modifier":"3","spellcraft_rank":"0","spellcraft_modifier":"2","stealth_rank":"0","stealth_modifier":"7","survival_rank":"0","survival_modifier":"4","swim_rank":"0","swim_modifier":"1","use_magic_device_rank":"0","use_magic_device_modifier":"0","skill_notes":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"Create water, detect magic, stabilize ","spellbook_1_level_spells":"Entangle, summon nature\u2019s ally, calm animals ","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","isShared":"on","templateId":"947","blockId":"700816","world":""}