{"name":"Particulate Teleport","school":"Transmutation","level":"Sorcerer\/Wizard 6, Cleric\/Oracle 6","casting_time":"1 standard action","components":"V, S","range":"Other","other_range":"Creatures touched","targets":"1 medium creature\/4 levels","area":"","duration":"1 round\/1 round (see text)","saving_throw":"Fort negates (harmless)","spell_resistance":"Yes","effect":"","description":"This spell dissolves all touched creatures into small black particles that rise into the air and are then rapidly accelerated in the direction of the [i]Particulate Gate[\/i] intended by the caster. The dissolution and acceleration takes one round to complete. Once arrived at the destination, the reassembly completes in another round. Dispelling the spell before acceleration simply returns all creatures to their normal form. Dispelling the spell after arrival, but before reassembly is complete, requires a successful caster level check against DC 30. If successful, all creatures must succeed on a DC 25 Fortitude save or be instantly slain as if by [i]Disintegrate[\/i]. If the destination is within an [i]Antimagic Field[\/i], the travellers materialize outside its borders. Otherwise, if the [i]Particulate Gate[\/i] is not present or suppressed at the time of casting, the spell simply fails.","tags":"Yrhgal,Fixed point teleport","isShared":"1","templateId":"34"}