{"name":"Sand soldier","cr":"5","class":"","alignment":"LN","size":"M","type":"Humanoid","subtype":"","initiative":"6","senses":"","short_description":"","ac":"AC 20","hp":"30","hd":"4","hit_points_modifier":"","fortitude":"-","reflex":"4","will":"-","save_modifiers":"","defensive_abilities":"Amorphous ","immunities":"Thunder; charm; coercition","weaknesses":"Fire; water","aura":"","dr":"5\/-","sr":"","speed":"9m","space":"","reach":"3m","melee":" guisarme +9 (2d4+6\/x3)","ranged":" guisarme +9 (2d4+6\/x3) 10 to 15 ft avec fente (-2 CA)","special_attacks":"Coup pr\u00e9cis:  Chaque fois que le personnage et un alli\u00e9 poss\u00e9dant \u00e9galement ce don prennent en tenaille un m\u00eame adversaire, le personnage lui inflige 1d6 points de d\u00e9g\u00e2ts de pr\u00e9cision suppl\u00e9mentaires lors de chaque attaque au corps \u00e0 corps r\u00e9ussie. Ces d\u00e9g\u00e2ts en bonus se cumulent avec les autres sources de d\u00e9g\u00e2ts de pr\u00e9cision comme les attaques sournoises\r\n\r\nGrande tenaille: Bonus de +4 aux jets d\u2019attaque en cas de prise en tenaille\r\n\r\nEsprit collectif : +2 toutes les man\u0153uvres offensive par alli\u00e9 adjacent \u00e0 l'ennemi\r\n\r\nRiposte sans d\u00e9fense : Un soldat de sable peut contre-attaquer une attaque de m\u00eal\u00e9e en acceptant le coup ennemi\r\n\r\nCombat en rang (Ext). Lorsqu\u2019un soldat  est adjacent \u00e0 un autre soldat, il b\u00e9n\u00e9ficie d\u2019un bonus d\u2019esquive de +2 \u00e0 la CA et d\u2019un bonus de +2 \u00e0 ses jets de sauvegarde, \u00e0 ses jets d\u2019attaque et \u00e0 ses jets de d\u00e9g\u00e2ts.\r\n","spelllike_abilities":"Living Sand (Su)\r\nThe sand body is comprised of living sand and can heal itself by drawing sand from its surroundings. When in sandy environments such as a desert or sand dunes, a sand soldier gains fast healing 5. The sand soldier also gains a +8 racial bonus on Stealth checks in sandy environments.","ability_scores":"Str 16, Dex 16, Con -, Int -, Wis -, Cha -","base_attack":"+5","cmb":"+8","cmd":"23","feats":" Combat Reflexes, Power Attack, Weapon Focus (guisarme), Weapon Specialization (guisarme); Fente","skills":"","racial_modifiers":"","languages":"","sq":"","image":"","environment":"","organization":"","treasure":"","physical_description":"","description":"Glazing (Ex)\r\nLarge amounts of flame or heat can transform part of a sandsoldier surface to solid glass. When a sand soldier takes fire damage in excess, it must succeed at a Reflex save with DC equal to 10 + actual fire damage taken or become staggered for 1d4 rounds.\r\n\r\nWater\/ice damage slow the soldier half his movement speed and reduce it's attack bonus by 3","tags":"Sand soldier","isShared":"on","templateId":"1198","blockId":"656925","world":"1605db61-8a29-4213-8397-5317cf72ad4d","folder":""}