{"name":"Commoner (Expert)","overview":"The Expert is a master of certain tasks or knowledge, favoring cunning over brawn. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant, or a burglar.\r\n\r\nTo gain the Expert class, a creature must have at least one language in its stat block that it can speak.","hit_dice":"1d8","hit_points_at_1st_level":"8 + your Constitution modifier","hit_points_at_higher_levels":"1d8 + your Constitution modifier","armor_proficiencies":"Light armour","weapon_proficiencies":"Simple Melee, Simple Ranged","tools":"Choose one from: [i]Brewer's Supplies[\/i], [i]Calligrapher's Supplies[\/i], [i]Cobbler's Tools[\/i], [i]Cartographer's Tools[\/i], [i]Cook's Utensils[\/i], [i]Leatherworker's Tools[\/i], [i]Musical Instrument[\/i], [i]Navigator's Tools[\/i], [i]Painter's Supplies[\/i], [i]Potter's Tools[\/i], [i]Weaver's Tools[\/i], [i]Woodcarver's Tools[\/i]","saving_throws":"Choose one from: [b]Dexterity[\/b], [b]Intelligence[\/b], or [b]Charisma[\/b].","skills":"Choose one from: [b]History[\/b], [b]Insight[\/b], [b]Nature[\/b], [b]Persuasion[\/b]","starting_equipment":"You start with the following equipment, in addition to\r\nthe equipment granted by your background:\r\n[ul]\r\n[li]a shortsword or (b) any simple weapon[\/li]\r\n[li]a dungeoneer's pack or (b) an explorer's pack[\/li]\r\n[\/ul]","spellcasting":"","class_features":"[h2]Bonus Proficiencies[\/h2]\r\n[h3]1st-level Expert feature[\/h3]\r\n\r\n[p]The [b]expert[\/b] gains proficiency in one saving throw of your choice: [b]Dexterity[\/b], [b]Intelligence[\/b], or [b]Charisma[\/b].[\/p]\r\n\r\n[p]In addition, the [b]expert[\/b] gains proficiency in three skills of your choice, and it gains proficiency with light armor. If it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons and with one tools of your choice.\r\n[\/p]\r\n[h2]Helpful[\/h2]\r\n[h3]1st-level Expert feature[\/h3]\r\n\r\n[p]The [b]expert[\/b] is adept at giving well-timed assistance; the [b]expert[\/b] can take the [b]Help[\/b] action as a bonus action.[\/p]\r\n\r\n[h2]Cunning Action[\/h2]\r\n[h3]2nd-level Expert feature[\/h3]\r\n\r\n[p]The sidekick\u2019s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the [b]Dash[\/b], [b]Disengage[\/b], or [b]Hide[\/b] action as a bonus action.\r\n[\/p]\r\n\r\n[h2]Expertise[\/h2]\r\n[h3]3rd-level Expert feature[\/h3]\r\n\r\n[p]Choose two of the [b]expert\u2019s[\/b] skill proficiencies. The expert\u2019s proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies.\r\n[\/p]\r\n[p]At 15th level, choose two more of the expert\u2019s skill proficiencies to gain this benefit.\r\n[\/p]\r\n\r\n[h2]Ability Score Improvement[\/h2]\r\n[h3]4th-level Expert feature[\/h3]\r\n\r\n[p]At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the expert increases one ability score of your choice by 2, or the expert increases two ability scores of your choice by 1. The expert can\u2019t increase an ability score above 20 using this feature.[\/p]","subclass_options":"","table_data":"Level|Prof Bonus|Abilities\r\n1|+1|Bonus Proficiencies, Helpful\r\n2|+1|Cunning Action\r\n3|+1|Expertise\r\n4|+1|Ability Score Improvement\r\n5|+2|Free Multiclass","jsondata":"","tags":"commoner, expert, villager","isShared":"on","templateId":"5460","blockId":"635578","world":"770ba3f4-c411-4bd3-8f38-d797acbc8504","folder":"5236"}