{"name":"Neko","type":"Humanoid (Neko)","ability_scores":"Neko gain -2 Str, +2 Dex, and +2 Cha.","languages":"Neko begin play speaking Common and Neko. Neko with high intelligence scores can choose from the following: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, or Sylvan","size":"medium","speed":"40 feet","features":"[b]Defense Racial Traits[\/b]\r\n\r\nCat's Luck: Once per day, when a neko makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.\r\n\r\n[b]Feat and Skill Racial Traits[\/b]\r\n\r\nSkill Bonus: Neko have a +2 racial bonus on Perception checks.\r\n\r\n[b]Movement Racial Traits[\/b]\r\n\r\nFleet-Footed: Neko receive Run as a bonus feat and a +2 racial bonus on initiative checks.\r\n\r\n[b]Offense Racial Traits[\/b]\r\n\r\nNatural Weapons: Neko have two claw attacks that deal 1d4 damage. These are primary natural attacks.\r\n\r\n[b]Senses Racial Traits[\/b]\r\n\r\nLow-Light Vision: Neko can see twice as far as a race with normal vision in conditions of dim light.\r\n\r\n[b][h3]Alternate Racial Traits[\/h3]\r\n[\/b]\r\n[b]Replaces Cat\u2019s Luck, Fleet-Footed, Skill Bonus[\/b]\r\n\r\nClever Cat: Clever Cat Neko generally friendly disposition doesn\u2019t preclude craftiness. Some of them see social obstacles as games to be played and won. Neko receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces Cat\u2019s Luck, Fleet-Footed, Skill Bonus.\r\n\r\n[b]Replaces Natural Weapons[\/b]\r\n\r\nAlways on their Feet: Neko\u2019s always land on their feet even when they take lethal damage from a fall. Furthermore, they gain a +1 bonus to their CMD against trip attempts. This trait replaces Natural Weapons. All Neko Types may take this replacement.\r\n","tags":"neko, humanoid, cat","isShared":"on","templateId":"5368","blockId":"634214","world":"ca647d35-0548-4aac-b03e-a91b0c2aeb7e","folder":""}