{"name":"Summon Beast","spell_level":"2-level","school":"Conjuration","classes":"Druid, Ranger, Archfey Patron","casting_time":"1 Action","range":"90ft","duration":"1 Hour","components":"Verbal, Somatic, Material","materials":"A feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp","requires_concentration":"1","spell_description":"You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.\r\n[br]\r\n\r\n\r\nThe creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don\u2019t issue any, it takes the Dodge action and uses its move to avoid danger.\r\n[br]\r\n\r\n\r\n[h1][b][u]Bestial Spirit[\/u][\/b][\/h1]\r\nSmall Beast\r\n[br]\r\n[hr][b]Armor Class[\/b] 11 + the level of the spell (natural armor)\r\n[br]\r\n\r\n\r\n[b]Hit Points[\/b] 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2nd\r\n[br]\r\n\r\n[b]Speed[\/b] 30 ft.; climb 30 ft. (Land only); fly 60 ft. (Air only); swim 30 ft. (Water only)\r\n[br]\r\n[hr]\r\n[table]\r\n[tr]\r\n[th]Str[\/th]\r\n[th]Dex[\/th]\r\n[th]Con[\/th]\r\n[th]Int[\/th]\r\n[th]Wis[\/th]\r\n[th]Cha[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]18(+4)[\/td]\r\n[td]11(+0)[\/td]\r\n[td]16(+3)[\/td]\r\n[td]4(-3)[\/td]\r\n[td]14(+2)[\/td]\r\n[td]5(-3)[\/td]\r\n[\/tr]\r\n[\/table]\r\n[br]\r\n[hr][b]Senses[\/b] darkvision 60 ft., passive Perception 12\r\n[br]\r\n\r\n\r\n[b]Languages[\/b] understands the languages you speak\r\n[br]\r\n\r\n[b]Challenge[\/b] \u2014 Proficiency Bonus equals your bonus\r\n[br]\r\n[hr][b]Flyby (Air Only).[\/b] The beast doesn\u2019t provoke opportunity attacks when it flies out of an enemy\u2019s reach.\r\n[br]\r\n\r\n\r\n[b]Pack Tactics (Land and Water Only).[\/b] The beast has advantage on an attack roll against a creature if at least one of the beast\u2019s allies is within 5 feet of the creature and the ally isn\u2019t incapacitated.\r\n[br]\r\n\r\n[b]Water Breathing (Water Only).[\/b] The beast can breathe only underwater.\r\n[br]\r\n[hr][h3]Actions[\/h3]\r\n\r\n[b]Multiattack.[\/b] The beast makes a number of attacks equal to half this spell\u2019s level (rounded down).\r\n[br]\r\n[b]Maul.[\/b] [i]Melee Weapon Attack[\/i]: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell\u2019s level piercing damage.","higher_levels":"When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell\u2019s level in its stat block.","source":"Tasha's Cauldron of Everything","ritual":"","tags":"Summoning","templateId":"3000","blockId":"626535","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}