{"name":"Lemur","cr":"0 (10 XP)","types":"Fiend (Devil)","size":"Medium","languages":"understands Infernal but can't speak","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"7","hitpoints":"13 [roll:3d8]","strength":"10","dexterity":"5","constitution":"11","intelligence":"1","wisdom":"11","charisma":"3","movement":"15","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"cold","damageimmunities":"fire, poison","conditionimmunities":"Charmed, Frightened, Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Devil\u2019s Sight.[\/i][\/b] Magical darkness doesn\u2019t impede the lemure\u2019s darkvision.\r\n[br]\r\n[br]\r\n[b][i]Hellish Rejuvenation.[\/i][\/b] A lemure that dies in the Nine Hells comes back to life with all its hit points in [roll:1d10] days unless it is killed by a good-aligned creature with a Bless spell cast on that creature or its remains are sprinkled with holy water.","actions":"[b][i]Fist.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +3 to hit, reach 5 ft., one target. [i]Hit:[\/i] 2 [roll:1d4] bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"devil","templateId":"21"}