{"name":"Elfling (20 RP)","type":"Humanoid (Elf, Halfling)","ability_scores":"-4 Strength, -2 Constitution, +2 Dexterity, +4 Charisma","languages":"","size":"medium","speed":"30 Feet","features":"[b][u]Languages:[\/u][\/b] Elven, Halfling, Common. Elflings with high Intelligence can choose from the following: Dwarven, Gnome, Goblin, Sylvan.\r\n\r\n[b][u]Racial Traits:[\/u][\/b] [b]Low-Light Vision[\/b]. [b]Eternally Fearless:[\/b] You gain +4 to all saves against Fear or Demoralization. Once per day, you can re-roll this save if the natural result was 1. [b]Charming:[\/b] After a successful Diplomacy check, the target has a -2 penalty when trying to resist any more Charisma-based checks for the next 24 hours. If a Diplomacy check fails by 5 or more, you can try once more to roll without waiting 24 hours. [b]Skilled (Diplomacy & Intimidate):[\/b] Diplomacy & Intimidate are considered class skills, with an additional +2 modifier to all Diplomacy checks & Intimidate checks. [b]Quick Runner:[\/b] You gain the Run feat. Also, you gain +2 to all Initiative rolls.\r\n\r\n[b][u]Alternate Racial Traits:[\/u][\/b] [b]Elven Immunities:[\/b] You're immune to magical sleep effects. Also, add +2 to all Will saves against Enchantments and Enchantment effects. Replaces Eternally Fearless. [b]Skilled (Acrobatics & Escape Artist):[\/b] Acrobatics & Escape Artist are considered class skills, with an additional +2 modifier to all Acrobatics checks & Escape Artist checks. Replaces Skilled (Diplomacy & Intimidate).","tags":"Elf, Halfling, Half, Half Breed, Advanced, Experimental","isShared":"on","templateId":"5368","blockId":"552344","world":"02aafcd5-f8b7-41cc-8d13-8143c7e1b86d","folder":""}