{"name":"Dwelf (11 RP)","type":"Humanoid (Dwarf), Humanoid (Elf)","ability_scores":"+2 Dexterity, +2 Wisdom, -2 Charisma","languages":"","size":"medium","speed":"20 Feet","features":"[b][u]Base Speed:[\/u][\/b] ([i]Slow & Steady[\/i]) 20 feet, but without armor penalties or encumbrance penalties.\r\n\r\n[u][b]Languages:[\/b][\/u] Dwarven, Elven, and Common. Dwelves with high Intelligence can choose from the following: Gnome, Goblin, and Orc\r\n\r\n[b][u]Racial Traits:[\/u][\/b]\r\n[b]Darkvision[\/b] [b](60 ft.)[\/b], [b]Low-Light Vision[\/b], [b]Defensive Training (Goblinoid):[\/b] +4 to Dodge AC Against Goblinoids, [b]Elven Immunities:[\/b] Immune to Magical Sleep, +2 for Saving Throws vs Enchantments and Enchantment effects, [b]Nimble & Stable:[\/b] Never Fall Prone When Falling, +5 to CMD vs Trip, [b]Energy Resistance[\/b] [b](Cold):[\/b] 5 Resistance Against Cold.\r\n\r\n[b][u]Alternate Racial Trait:[\/u][\/b]\r\n[b]Skill Bonus (Acrobatics & Climb): [\/b]Acrobatics & Climb are Class Skills, +2 to Acrobatics & Climb. Replaces Nimble & Stable.","tags":"dwarf,elf,half,half breed,experimental,advanced","isShared":"on","templateId":"5368","blockId":"548789","world":"02aafcd5-f8b7-41cc-8d13-8143c7e1b86d","folder":""}