{"name":"Kobold underling (Wildemount setting)","cr":"1\/8","types":"humanoid (kobold","size":"Small","languages":"Common, Draconic","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"13","hitpoints":"7","strength":"7","dexterity":"16","constitution":"9","intelligence":"8","wisdom":"9","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 9","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Messy end. [\/b]The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 ft of the exploding kobold must make a DC 10 dex saving throw, taking 1d8 bludgeoning damage on a failed save, half on a successful one.\r\n\r\n\r\n[b]Pack Tactics.[\/b] The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated.\r\n[br][b]Sunlight Sensitivity.[\/b] While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[b]Shortsword.[\/b] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 ([roll:1d4+2]) piercing damage.\r\n[br][b]Hand crossbow[\/b][b].[\/b] Ranged Weapon Attack: +5 to hit, range 30\/120 ft., one target. Hit: 6 ([roll:1d4+2]) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"506647","world":"970ab10d-f2a0-45be-a1aa-c2000fe724f5","folder":"","isShared":"on"}