{"name":"Crash Crazzick","cr":"1","class":"Male Orc Warpriest 1","alignment":"[br]N","size":"Medium","type":"humanoid","subtype":"(orc)","initiative":"+1","senses":"darkvision 60 ft; Perception +11","short_description":"","ac":"16, touch 11, flat-footed 15 (+5 armor, +1 Dex)","hp":"11","hd":"1d8+3","hit_points_modifier":"","fortitude":"+4","reflex":"+1","will":"+3","save_modifiers":"+2 vs madness and confusion","defensive_abilities":"ferocity","immunities":"","weaknesses":"dayrunner","aura":"","dr":"","sr":"","speed":"30 ft.","space":"5 ft.","reach":"5 ft.","melee":"butchering axe +5 (3d6+6)","ranged":"","special_attacks":"blessings 3\/day (Sun: blinding strike [DC 11]\u037e Weather: storm strike +1d4), sacred weapon (1d6)","spelllike_abilities":"[br][b]Warpriest Spells Prepared[\/b] (CL 1st, concentration +2)[br]\r\n1st\u2014[url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/b\/bless][i]bless[\/i][\/url], [url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/s\/shield-of-faith][i]shield of faith[\/i][\/url][br]\r\n0th (at will)\u2014[url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/e\/enhanced-diplomacy][i]enhanced diplomacy[\/i][\/url], [url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/s\/stabilize][i]stabilize[\/i][\/url], [url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/v\/virtue][i]virtue[\/i][\/url][br]","ability_scores":"[b]Str[\/b] 19, [b]Dex[\/b] 13, [b]Con[\/b] 14, [b]Int[\/b] 8, [b]Wis[\/b] 12, [b]Cha[\/b] 8","base_attack":"+0","cmb":"+4","cmd":"15","feats":"Exotic Weapon Proficiency (butchering axe), Power Attack, Weapon Focus (butchering axe)","skills":"Knowledge (religion) +3","racial_modifiers":"","languages":"Common, Orc","sq":"aura, traits (broken mind, called), weapon familiarity","image":"","environment":"","organization":"","treasure":"[b]Combat Gear[\/b] holy water; [b]Other Gear[\/b] backpack, bedroll, belt pouch, butchering axe, cheap holy text, explorer's outfit, flask, flint and steel, iron pot, mess kit, rope, scale mail, soap, spell component pouch, torches (10), trail rations (5 days), waterskin, wooden holy symbol, 18 gp, 9 sp, 7 cp","physical_description":"","description":"\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Aura[\/b]: Crash has a particularly powerful aura corresponding to the Onomatopoeia\u2019s alignment (Chaotic Neutral).[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Blessings[\/b]: Crash has selected his two blessings granted by his deity, which are Sun and Weather. Unless otherwise noted, using a blessing is a standard action. If a blessing\u2019s power duplicates a spell effect, Crash\u2018s caster level for that power is equal to his warpriest level.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eEach blessing grants a minor power at 1st level and a major power at 10th level. Crash can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1\/2 his warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC for these blessings is equal to 10 + 1\/2 the Crash\u2019s level + Crash\u2019s Wisdom modifier (11).[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eBlessings that affect weapons and armor benefit anyone who wields or wears those items, not just Crash.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Blinding Strike[\/b]: At 1st level, Crash can create a flash of sunlight in the eyes of one of your opponents. The target is blinded for 1 round. If it succeeds at a Reflex saving throw, it\u2019s instead dazzled for 1 round. Creatures with light blindness or light sensitivity take a \u20134 penalty on this saving throw. This is a light effect. Sightless creatures are unaffected by this ability.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Broken Mind[\/b]: Crash gains a +2 trait bonus on saving throws against madness and confusion effects.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Called[\/b]: Once per day upon rolling a natural 1 on an attack roll, Crash may reroll the die and take the second result instead.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Dayrunner[\/b]: Crash takes a \u20132 penalty on all ranged attack rolls.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Ferocity[\/b]: Crash can remain conscious and continue fighting even if his hit point total falls below 0. He is still staggered at 0 hit points or lower and lose 1 hit point each round as normal.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Power Attack[\/b]: Crash can choose to take a \u20131 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if he is making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1\/2 times your Strength modifier on damage rolls. This bonus to damage is halved (\u201350%) if he is making an attack with an off-hand weapon or secondary natural weapon.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eWhen his base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by \u20131 and the bonus to damage increases by +2.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eHe must choose to use this feat before making an attack roll, and its effects last until his next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Sacred Weapon[\/b]: At 1st level, weapons wielded by Crash are charged with the power of his faith. In addition to the favored weapon of his deity Onomatopoeia, Crash can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever Crash hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The warpriest can decide to use the weapon\u2019s base damage instead of the sacred weapon damage\u2014this must be declared before the attack roll is made. (If the weapon\u2019s base damage exceeds the sacred weapon damage, its damage is unchanged.) This increase in damage does not affect any other aspect of the weapon, and doesn\u2019t apply to alchemical items, bombs, or other weapons that only deal energy damage.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Storm Strike[\/b]: At 1st level, Crash can touch one weapon and grant it a blessing of stormy weather. For 1 minute, this weapon glows with blue or yellow sparks and deals an additional 1d4 points of electricity damage with each hit. This additional damage doesn\u2019t stack with the additional damage from the shock or shocking burst weapon special abilities.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Weapon Familiarity[\/b]: Crash is always proficient with greataxes and falchions, and treat any weapon with the word \u201corc\u201d in its name as a martial weapon.","tags":"Orc,Warpriest","templateId":"1198","blockId":"480030","world":"52bb16db-bab0-4bbf-87b2-2ca58a995f62","folder":"","isShared":"on"}