{"name":"Grogar Crazzick","cr":"1","class":"Male Half-orc Witch 1","alignment":"[br]CE","size":"Medium","type":"humanoid","subtype":"(human, orc)","initiative":"+2","senses":"darkvision 60 ft.; Perception +2 (+4 when familiar is within arm's reach)","short_description":"","ac":"12, touch 12, flat-footed 10 (+2 Dex)","hp":"8","hd":"1d6+2","hit_points_modifier":"","fortitude":"+2","reflex":"+2","will":"+3","save_modifiers":"","defensive_abilities":"orc ferocity","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft.","space":"5 ft.","reach":"5 ft.","melee":"spear +0 (1d8\/x3)","ranged":"sling +2 (1d4)","special_attacks":"hexes (evil eye [\u20132, 7 rounds], healing [[i]cure light wounds[\/i]])","spelllike_abilities":"[br][b]Witch Spells Prepared[\/b] (CL 1st; concentration +7)[br]\r\n1st\u2014[url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/c\/chill-touch][i]chill touch[\/i][\/url] (DC 15), [url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/i\/infernal-healing][i]infernal healing[\/i][\/url][br]\r\n0th (at will)\u2014[url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/b\/bleed][i]bleed[\/i][\/url] (DC 14), [url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/l\/light][i]light[\/i][\/url], [url:https:\/\/www.d20pfsrd.com\/magic\/all-spells\/t\/touch-of-fatigue][i]touch of fatigue[\/i][\/url] (DC 14)[br]\r\n[b]Patron[\/b] Rot\r\n","ability_scores":"[b]Str[\/b] 10, [b]Dex[\/b] 14, [b]Con[\/b] 14, [b]Int[\/b] 18, [b]Wis[\/b] 12, [b]Cha[\/b] 8","base_attack":"+0","cmb":"+2","cmd":"14","feats":"Alertness (when familiar is within arm's reach), Extra Hex","skills":"Craft (alchemy) +8 (+9 with portable alchemist's lab), Fly +9, Knowledge (arcana, planes) +8, Perception +2 (+4 when familiar is within arm's reach), Sense Motive +6 (+8 when familiar is within arm's reach), Spellcraft +10","racial_modifiers":"+3 Fly, +1 Sense Motive, +2 Spellcraft","languages":"Abyssal, Common, Draconic, Giant, Goblin, Orc","sq":"orc blood, shaman enhancement, traits (focused mind, suspicious), witch\u2019s familiar (bat)","image":"","environment":"","organization":"","treasure":"[b]Combat Gear[\/b] alchemist's fire (2)\u037e [b]Other Gear[\/b] bat named Ibven (contains all 0-level spells plus all prepared spells; 1st\u2014[i]adhesive spittle[\/i], [i]cure light wounds[\/i], [i]identify[\/i], [i]mudball[\/i], [i]ray of sickening[\/i]), belt pouch, chalk (3), peasant's outfit, portable alchemist's lab, sling with 10 bullets, spear, spell component pouch, sunrods (3), 1 gp, 8 sp, 7 cp","physical_description":"","description":"\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Evil Eye[\/b]: The target takes a \u20132 penalty on one of the following (Grogar\u2019s choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + Grogar\u2019s Intelligence modifier. A Will save reduces this to just 1 round.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eThis is a mind-affecting effect. At 8th level the penalty increases to \u20134.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Focused Mind[\/b]: Grogar gains a +2 trait bonus on concentration checks.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Healing[\/b]: This acts as a cure light wounds spell, using Grogar's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Hexes[\/b]: Unless otherwise noted, using a hex is a standard action that does not provoke an attack of opportunity. The save to resist a hex is equal to 10 + 1\/2 Grogar\u2019s level + his Intelligence modifier (14).[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Orc Blood[\/b]: Half-orcs count as both humans and orcs for any effect related to race.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Orc Ferocity[\/b]: Once per day, when Grogar is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Shaman Enhancement[\/b]: Grogar gains a +2 racial bonus on Spellcraft checks. In addition, when he acquires an animal companion, bonded mount, cohort, familiar, or spirit animal, that creature gains a +2 bonus to Strength, Dexterity, or Constitution, as selected by Grogar.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Suspicious[\/b]: Grogar gains a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for him.[br]","tags":"Chaotic,Evil,Half-orc,Witch","isShared":"on","templateId":"1198","blockId":"479688","world":"52bb16db-bab0-4bbf-87b2-2ca58a995f62","folder":""}