{"name":"Mizivit Ieya","cr":"1","class":"Female Ratfolk Unchained Rogue 1","alignment":"[br]LE","size":"Small","type":"humanoid","subtype":"(ratfolk)","initiative":"+10","senses":"low-light vision; Perception +4","short_description":"","ac":"17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)","hp":"9","hd":"1d8+1","hit_points_modifier":"","fortitude":"+1","reflex":"+6","will":"+0","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft.","space":"5 ft.","reach":"5 ft.","melee":"dagger +5 (1d3\/19-20) or rapier +5 (1d4\/18-20) or sap +5 (1d4)","ranged":"dagger +5 (1d3\/19-20)","special_attacks":"sneak attack +1d6","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 11, [b]Dex[\/b] 18, [b]Con[\/b] 12, [b]Int[\/b] 16, [b]Wis[\/b] 10, [b]Cha[\/b] 10","base_attack":"+0","cmb":"-1","cmd":"13","feats":"Improved Initiative, Weapon Finesse","skills":"Acrobatics +8, Bluff +4 (+7 with gnolls), Diplomacy +4 (+7 with gnolls), Disable Device +9, Disguise +4, Escape Artist +8, Fly +6, Handle Animal +0 (+4 with rodents), Intimidate +0 (+3 with gnolls), Knowledge (dungeoneering, local) +7, Perception +4 (+5 to find traps), Perform (any) +0 (+3 with gnolls), Sleight of Hand +8, Stealth +14, Use Magic Device +4","racial_modifiers":"+4 Handle Animal to influence rodents, +2 Stealth","languages":"Common, Gnoll, Halfling, Undercommon","sq":"cornered fury, finesse training, skulk, traits (pack savvy, reactionary), trapfinding (+1)","image":"","environment":"","organization":"","treasure":"[b]Combat Gear[\/b] acid (2), smokestick; [b]Other Gear[\/b] ball (2 inch), belt pouch, burglar's outfit, caltrops (2), chalk (10), crude jewel necklace worth 13 gp, daggers (10), leather armor, rapier, sap, thieves' tools, 2 gp, 8 sp, 8 cp","physical_description":"","description":"\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Cornered Fury[\/b]: Whenever Mizivit is reduced to half or fewer of her hit points, and has no conscious ally within 30 feet, she gains a +2 racial bonus on melee attack rolls and to Armor Class.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Pack Savvy[\/b]: Mizivit gains a +3 trait bonus on Charisma-based skill checks when dealing with gnolls.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Skulk[\/b]: Mizivit gains a +2 racial bonus on Stealth checks, and takes only a \u20135 penalty on Stealth checks made to hide from creatures she has distracted with a Bluff check (rather than the normal \u201310 penalty).[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Sneak Attack[\/b]: Mizivit's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when Mizivit flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eWith a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), Mizivit can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack\u2014not even with the usual \u20134 penalty.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200eMizivit must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. She cannot sneak attack while striking a creature with total concealment.[br]\r\n\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e\u200f\u200f\u200e \u200e[b]Trapfinding[\/b]: Mizivit adds 1\/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). She can use Disable Device to disarm magic traps.","tags":"Lawful, Evil, Ratfolk, Rogue","isShared":"on","templateId":"1198","blockId":"479429","world":"52bb16db-bab0-4bbf-87b2-2ca58a995f62","folder":""}