{"name":"Specter","cr":"1 (200 XP)","types":"undead","size":"Medium","languages":"understands all languages it knew in life but can't speak","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"12","hitpoints":"22 ([roll:5d8])","strength":"1","dexterity":"14","constitution":"11","intelligence":"10","wisdom":"10","charisma":"11","movement":"0","fly":"","hover":"50","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.","damageimmunities":"necrotic, poison","conditionimmunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconcious","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Incorporeal Movement.[\/b][\/i] The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 ([roll:1d10]) force damage if it ends its turn inside an object.\r\n[br]\r\n[br]\r\n[i][b]Sunlight Sensitivity.[\/b][\/i] While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[i][b]Life Drain.[\/b] Melee Spell Attack:[\/i] +4 to hit, reach 5 ft., one creature. [i]Hit:[\/i] 10 ([roll:3d6]) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"475193","world":"44b4b5de-584d-4a1d-bf72-cbb28f86a7b9","folder":"","isShared":"on"}