{"name":"Detect Poison","source":"PFRPG Core","short_description":"","school":"divination","subschool":"","descriptor":"","level":"0\/1","saving_throw":"none","spell_resistance":"no","casting_time":"1 standard action","range":"close (25 ft, 5 ft\/2 levels)","duration":"instantaneous","area":"5 ft cube","effect":"","targets":"one creature, one object","domain":"","deity":"","bloodline":"","patron":"","components":"","description":"You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.","augemented":"","mythic":"","tags":"antipaladin 1,cleric\/oracle 0,druid 0,inquisitor 0,paladin 1,psychic 0,ranger 1,shaman 0,sorcerer\/wizard 0","isShared":"on","templateId":"1190","blockId":"417973"}