{"name":"Adhesive Spittle","source":"Advanced Class Guide","short_description":"Spit a tanglefoot bag at a creature.","school":"conjuration","subschool":"creation","descriptor":"","level":" alchemist 1, psychic 1, sorcerer\/wizard 1, witch 1","saving_throw":" Reflex partial","spell_resistance":"no","casting_time":"1 standard action","range":"15ft","duration":"1 round\/level or until discharged (see text)","area":"","effect":"","targets":"","domain":"","deity":"","bloodline":"","patron":"","components":"V, S","description":"Once during this spell\u2019s duration, you can spit a viscous liquid as a standard action. This liquid functions as a tanglefoot bag, except you do not have to make a successful attack roll to hit your target. The DCs to counteract this adhesive (to avoid being stuck to the floor, to fly, to break the adhesive, or to cast a spell) use the spell\u2019s DC rather than a tanglefoot bag\u2019s normal DCs. The adhesive persists for 2d4 rounds after you spit it. \r\nhttps:\/\/www.worldanvil.com\/block\/162012\r\n An entangled creature takes a \u20132 penalty on attack rolls and a \u20134 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.\r\n\r\nA creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell\u2019s level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.","augemented":"","mythic":"","tags":"Entangel, Spell, Tanglefoot bag, Adhesive Spittle","isShared":"on","templateId":"1190","blockId":"409748"}