{"name":"Floki pipsqueek","race":"Ratfolk","class_and_level":"Alchemist | 1","size":"Small","age":"","gender":"Male","alignment":"CN","deity":"","homeland":"","height":"4,2ft","weight":"80lbs","hair_color":"Orange","eye_color":"Blue","strength":"6","dexterity":"16","constitution":"12","intelligence":"18","wisdom":"12","charisma":"8","total_health":"","hd":"","damage_reduction":"","spell_resistance":"","initiative_modifier":"","base_attack_bonus":"0","armor_ac_modifier":"","shield_ac_modifier":"","size_ac_modifier":"1","natural_ac_modifier":"","deflection_ac_modifier":"","misc_ac_modifier":"","fortitude_save_base":"2","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"","reflex_save_base":"2","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"","will_save_base":"0","will_save_magic_modifier":"","will_save_misc_modifier":"","save_notes":"","cmb_modifier":"","cmd_modifier":"","weapon_table":"|BAB = 0;\r\nBomb| BAB+dex+1(size) | 0 | Fire | 20ft| 4\/day | 3d6+int;\r\nLongspear| BAB+dex+1 | x3 | P | Reach | - | 1d6+dex;\r\nSling | BAB+dex+1 | x2 | B | 50ft | Bullets, sling |1d3+dex;\r\n\r\n[b]+2 ac vs Animals[\/b][br]\r\n[b]Half hp + no concious ally within 30ft\r\n","armor_table":"","known_spells":"","spell_per_day":"","bonus_spells":"","spell_notes":"","speed_base":"20","speed_armor":"20","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","feats":"Throw Anything: +1 bonus on attack rolls for splash weapins.\r\nBrew Potion\r\n\r\nMaybe?\r\nSkill focus\r\nhttps:\/\/www.d20pfsrd.com\/classes\/base-classes\/alchemist\/discoveries\/paizo-alchemist-discoveries\/tumor-familiar-ex\/\r\n\r\nMounted Combatant\r\n    Mounted archery\r\nLvl 3 Master craftsman","special_abilities":"[ul]\r\n[li][b]Dark-vision:[\/b] 60 ft[\/li]\r\n[li][b]Unnatural:[\/b](Arg) Unnerve animals and have traind to defend against them. [b]-4 on all cha-bassed checks against creatures with the animal type[\/b], and recieve [b]+2 dodge bonus to ac against animals. [\/b][i]Animals starting attitude is one step lower.[\/i] [\/li]\r\n[\/ul]\r\n[li][b]Cornerd Fury:[\/b] When below half heath, and no concious ally's within 30 ft, gain [b]+2 racial bonus on attack and ac.[\/b][\/li]\r\n[li][b]Tinker:[\/b] +2 to Craft(Alchemy), Perception and Use Magic Device.[\/li]\r\n[li][b][\/b][\/li]\r\n[\/ul]","traits":"[b]Favored Class[\/b][br]\r\n[b]Alchamist:[\/b]  The alchemist gains +1\/6 of a new discovery.","languages":"[ul]\r\n[li][b]Common[\/b][\/li]\r\n[li][b]Undercommon[\/b][\/li]\r\n[li][b]Dwarven[\/b][\/li]\r\n[li][b]Goblin[\/b][\/li]\r\n[\/ul]","xp":"","acrobatics_rank":"","acrobatics_modifier":"","appraise_rank":"","appraise_modifier":"","bluff_rank":"","bluff_modifier":"","climb_rank":"","climb_modifier":"","craft_rank_and_modifier":"Alchemy | 0 | 2","diplomacy_rank":"","diplomacy_modifier":"","disable_device_rank":"","disable_device_modifier":"","disguise_rank":"","disguise_modifier":"","escape_artist_rank":"","escape_artist_modifier":"","fly_rank":"","fly_modifier":"","handle_animal_rank":"","handle_animal_modifier":"","heal_rank":"","heal_modifier":"","intimidate_rank":"","intimidate_modifier":"","knowledge_rank_and_modifier":"Arcana|0|0;\r\nNature|0|0;","linguistics_rank":"","linguistics_modifier":"","perception_rank":"2","perception_modifier":"2","perform_rank_and_modifier":"","profession_rank_and_modifier":"Herbalist|0|0;","ride_rank":"","ride_modifier":"","sense_motive_rank":"","sense_motive_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","spellcraft_rank":"","spellcraft_modifier":"","stealth_rank":"","stealth_modifier":"","survival_rank":"","survival_modifier":"","swim_rank":"","swim_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"2","skill_notes":"[b]Skill Ranks per Level: 4 + Int modifier.[\/b][br]\r\n[b]Characters who take a level in a favored class have the option of gaining 1 additional skill rank or an additional hit point (see page 31). [b][br]\r\nThe alchemist\u2019s class skills are Appraise (Int), Craft (any)\r\n(Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge\r\n(arcana) (Int), Knowledge (nature) (Int), Perception (Wis),\r\nProfession (Wis), Sleight of Hand (Dex), Spellcraft (Int),\r\nSurvival (Wis), Use Magic Device (Cha).","arms_and_equipment":"407778, 187788, 169554[br]\r\n[ul]\r\n[li][b]0g[b][\/li]\r\n[li][b]0sp[b][\/li]\r\n[li][b]0cp[b][\/li]\r\n[\/ul]\r\n\r\n[h1]Bombs:[\/h1]\r\nRanged touch attack. If vs large chose one tile to deal splash dmg to surrounding enemies.[br]\r\nCan target grid intersection with ac 5. [br]\r\nOn miss roll 1d8 to determine miss direction. 1 falling short and moving clockwise. Then count number of squares equal to the range increment dealing splash to creature in the square and around it (9 squares total).[br]\r\n[h1]Item[\/h1]\r\nSling[br]\r\nPadded Armor[br]\r\nBackpack[br]\r\nBedroll[br]\r\nBlanket, winter[br]\r\nBottle, glass[br]\r\n5 candles[br]\r\n10 sq.yd (1m)[br]\r\n5 Chalks[br]\r\nChalkboard[br]\r\n10 flasks[br]\r\nHammer[br]\r\n3 Oil (1-pint flask)[br]\r\nPouch, belt[br]\r\n10 Rations, trail[br]\r\nRope, hemp (50ft)[br]\r\n2 Empty sack[br]\r\nTent[br]\r\nVial, ink or potion[br]\r\nWaterskin[br]\r\nMagnet[br]\r\nAlchamist's kit[br]\r\nSmokestick[br]\r\n2 Casting plaster[br]\r\n0 Flash powder[br]\r\n4 Alchemist kindness[br]\r\n\r\n\r\n\r\n[h1]Want:[\/h1]\r\nAmazing Tools of Manufacture[br]\r\nRING OF CRAFT MAGIC[br]","class_features":"[h2]Class Features[\/h2]\r\n[h1]Alchemy(su)[\/h1]\r\nWhen using Craft(Alchemy) gain Alchmist lvl as bonuson craft check.[br]\r\nCan use Craft (Alchemy) to identify potions as if using detect magic. Must hold potion for 1 round.[br]\r\nExtracts are the way alchamist cast.[br]\r\nCan make 3 special types of magical items: Extracts, Bombs and Mutagens. [br]\r\n[b]Bombs:[\/b] Bombs.[br]\r\n[b]Mutagens:[\/b] mutagens are transformative elixirs that the alchemist drinks to enhance his physical abilities.[br]\r\n[b]Extracts:[\/b] spells in potion form. Can be dispelled using alc lvl as caster lvl. Unlike potions extracts can duplicate effects and spells potions could not.[br]\r\nGain bonus extracts per day like wizards gain spells.[br]\r\nAfter creation stays good for 1 day. Becomes inert when leaving brewers posession. (exception: infusion)[br]\r\nMixing extract costs 1 minute. Usualy leaving some slots for in the field.[br]\r\nHas a list of formulae that determines what extracts he can make.[br]\r\nAn alchemist can draw and drink an extraction as a standard action. The extract [b]only[\/b] effects the drinking alchemist. CL = alchemist lvl.[br]\r\nAn alchamist can prerpare any formula the he knows. To learn or use an extract the alchemist must have an Int score equal to at lest [b]10 + extracts lvl. DC = 10 + Extract lvl + alchs int[\/b].\r\nAn alchemist has a formula book like a wizards spell book. Can add to it like the wizard add to a spellbok. Alchemists can read wizards books to learn formulas from it that are equivalent to a spell in the spellbook , a wizard cannot do this to a formula book. An Alchamist does not need to decipher arcane writings before copying them.[br]\r\nStart with 2+int of known formula. On lvl gain 1 of any formula you can create. [br]\r\n[br]\r\n[h1]Bomb[\/h1]\r\nAn alchemist can use a number of bombs per day equal to [b]class lvl + int [\/b].[br]\r\nAn alchamist can create and throw a bomb as a standard action. Thrown bombs have a range of [b]20 feet[\/b] and [b]Throw Splash Weapon[\/b] special attack. ([i]PRPG Core Rulebook 202[\/i])[br]\r\nBombs if not use degrade and become enert after a round.[br]\r\nBombs are considerd weapons and can be selected with feats such as Point Blank ect.[br]\r\nBombs deal [b]1d6+int[\/b] fire dmg. Increasing by 1d6 at every odd lvl. Splash dmg is the min dmg a bomb could do. 1d6+4 == 5dmg. Ppl in splash can attemt a reflex save for half dmg. [b]DC = 10 + 1\/2 lvl + int[\/b].[br]\r\nCan learn new bombs via discoveries.[br]\r\n[br]\r\n[h1]Brew Potion[\/h1]\r\nGain brew potion feat at lvl 1. An alchemist can brew a potion of any formula he knows (up to 3rd lvl) using his lvl as Caster lvl.[br]\r\n[h1]Mutagen(su)[\/h1]\r\nCan create Mutagens. It takes 1 hour to make and stays good until used or a new one is brewed. It becomes inert if not in an alchamists possesion.[br]\r\nWhen brewed select Str\/Dex\/Con (Int\/Wis\/Cha). When drunk gain [b]+4 (-2)[\/b[ and [b]+2 nat armor[\/b] for [b]10\/lvl minutes[\/b].[\/b][br]\r\nIf drunk by an non alchemist, make a [b]DC 10 + 1\/2 lvl + int Fort save[\/b] or become nausiated for 1 hour and does not gain any benefit.[br]\r\n[h1]Throw Anything[\/h1]\r\nGain Throw anything feat.[br]\r\nAn alchamist adds his Int to dmg done with splash weapons, including splash dmg if any.","creatures_and_mounts":"","possessions_and_property":"","retinue":"","spellbook_0_level_spells":"409748, 407742, 172421,  264020, 409764","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"","templateId":"947","blockId":"406174","isShared":"on"}