{"name":"Grease","source":"SRD","short_description":"A grease spell covers a solid surface with a layer of slippery grease. ","school":"conjuration","subschool":"(creation)","descriptor":"","level":"bard 1, magus 1, sorcerer\/wizard 1, summoner\/unchained summoner 1; Elemental School earth 1","saving_throw":"see text","spell_resistance":"no","casting_time":"1 standard action","range":"close (25 ft. + 5 ft.\/2 levels)","duration":"1 min.\/level (D)","area":"","effect":"","targets":"one object or 10-ft. square","domain":"","deity":"","bloodline":"","patron":"","components":"V, S, M (butter)","description":"A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can\u2019t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.\r\n\r\nThe spell can also be used to create a greasy coating on an item. Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the greased item. A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.","augemented":"","mythic":"","tags":"SRD, Pathfinder, conjuration (creation), bard 1, magus 1, sorcerer\/wizard 1, summoner\/unchained summoner 1; Elemental School earth 1","templateId":"1190","blockId":"394658","isShared":"on"}