{"name":"Cure Moderate Wounds","source":"SRD","short_description":"This spell functions like cure light wounds, except that it cures 2d8 points of damage + 1 point per caster level (maximum +10).","school":"conjuration","subschool":"healing","descriptor":"","level":"alchemist 2, bard 2, cleric\/oracle 2, druid 3, inquisitor 2, paladin 3, ranger 3, shaman 2, witch 2","saving_throw":"Will half (harmless); see text","spell_resistance":"yes (harmless); see text","casting_time":"1 standard action","range":"touch","duration":"instantaneous","area":"","effect":"","targets":"creature touched","domain":"","deity":"","bloodline":"","patron":"","components":"V, S","description":"When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.","augemented":"","mythic":"","tags":"SRD, Pathfinder, conjuration (healing), Level alchemist 2, bard 2, cleric\/oracle 2, druid 3, inquisitor 2, paladin 3, ranger 3, shaman 2, witch 2","templateId":"1190","blockId":"392013","isShared":"on"}