{"player":"","name":"Jesse Devonshire","race":"Human","imageid":"","class_and_level":"Druid|6","size":"M","age":"27","gender":"Male","alignment":"N","deity":"Nature, the Green","homeland":"Roaming","domain":"","height":"6' 1\"","weight":"240 #","hair_color":"Brown, Shaved","eye_color":"Brown","xp":"71833","strength":"14","dexterity":"13","constitution":"14","intelligence":"13","wisdom":"16","charisma":"17","total_health":"48","hd":"6","damage_reduction":"0","spell_resistance":"0","armor_ac_modifier":"+4","shield_ac_modifier":"+1","dex_ac_modifier":"","size_ac_modifier":"0","natural_ac_modifier":"11","deflection_ac_modifier":"","misc_ac_modifier":"0","fortitude_save_base":"+5","fortitude_save_magic_modifier":"","fortitude_save_misc_modifier":"0","temporary_fortitude_save_modifier":"","reflex_save_base":"+2","reflex_save_magic_modifier":"","reflex_save_misc_modifier":"0","temporary_reflex_save_modifier":"","will_save_base":"+5","will_save_magic_modifier":"","will_save_misc_modifier":"0","temporary_will_save_modifier":"","save_notes":"Equipment:\r\n? Healing Potions\r\n? Flasks of flammable oil, Tanglefoot, Acid, Alchemist Fire, etc.\r\n\r\n[p]Alchemist's Atlatl.[\/p]\r\n\r\nSometimes Jesse carries a longbow and quiver of arrows in towns wherever people like Rangers better than Druids.\r\n\r\nWearing: Wide-brim Hat, Leather Armor with kilt & boots.\r\n\r\nBackpack:\r\nScroll case with parchment, Ink & quill\r\nlarge empty sack\r\nSoap\r\nSpell component pouch with Mistletoe, small red cloth\r\nWaterskin (filled with water)\r\nWhetstone","base_attack_bonus":"+4","initiative_dex_modifier":"","initiative_modifier":"","cmb_bab_modifier":"","cmb_str_modifier":"","cmb_size_modifier":"","cmb_modifier":"","cmd_bab_modifier":"","cmd_str_modifier":"","cmd_dex_modifier":"","cmd_size_modifier":"","cmd_modifier":"","weapon_table":"[blocklink:473726] |6|20\/x2|B|5ft|Unlimited|1d6+2;\r\nSling and Stones|5|2x|B|50ft|6|1d3\/1d4;\r\nAcid Flask (Jesse Thrown)|5|2x|Acid|10'|each|1d6,splash1;\r\nAlchemist's Fire (Jesse Thrown)|5|2x|Fire|10'|each|1d6,splash1, Full Round Action Reflex Save DC15 to avoid second round of 1d6.;\r\nTanglefoot Bag (Jesse Thrown)|5|0|Entangle|10'|each|-2 to hit -4 Dex, Save DC15 or glued to floor.;\r\nAcid Flask (Alchemist's Atlatl)|5|2x|Acid|20'|each|1d6,splash1;\r\nAcid Flask (Wrong Way Drop)|7|2x|Acid|10'|each|1d6,splash1+1more splash;\r\nWrongWaySting|6|2x|Piercing|5'|Unlimited|1d4+poison Str1d2;\r\nWrongWayChargingSting|11|2x|Piercing|125'|Unlimited|1d4+poison Str1d2;","armor_table":"Lamellar Leather|0+4|Medium|-2|20|25lbs|Hard Leather Scales sewn to Leather Armor;\r\nWooden Shield |+1||Light-1|5|5lbs|Leather and wood","known_spells":"4|3|3|2","spell_per_day":"4|3|3|2","bonus_spells":"0|1|1|1","spell_dc":"","spellbook_txt":"","spell_notes":"Notes here do not show up on character sheet.","speed_base":"30","speed_armor":"","speed_fly":"","speed_swim":"","speed_climb":"","speed_burrow":"","acrobatics_att_modifier":"","acrobatics_rank":"0","acrobatics_modifier":"","appraise_att_modifier":"","appraise_rank":"0","appraise_modifier":"","bluff_att_modifier":"","bluff_rank":"0","bluff_modifier":"","climb_att_modifier":"","climb_rank":"1","climb_modifier":"","craft_1_name":"Leatherworking","craft_1_att_modifier":"","craft_1_rank":"1","craft_1_modifier":"","craft_2_name":"","craft_2_att_modifier":"","craft_2_rank":"","craft_2_modifier":"","craft_3_name":"","craft_3_att_modifier":"","craft_3_rank":"","craft_3_modifier":"","craft_4_name":"","craft_4_att_modifier":"","craft_4_rank":"","craft_4_modifier":"","craft_5_name":"","craft_5_att_modifier":"","craft_5_rank":"","craft_5_modifier":"","diplomacy_att_modifier":"","diplomacy_rank":"1","diplomacy_modifier":"","disable_device_att_modifier":"","disable_device_rank":"0","disable_device_modifier":"","disguise_att_modifier":"","disguise_rank":"0","disguise_modifier":"","escape_artist_att_modifier":"","escape_artist_rank":"0","escape_artist_modifier":"","fly_att_modifier":"","fly_rank":"0","fly_modifier":"","handle_animal_att_modifier":"","handle_animal_rank":"6","handle_animal_modifier":"2","heal_att_modifier":"","heal_rank":"6","heal_modifier":"","intimidate_att_modifier":"","intimidate_rank":"0","intimidate_modifier":"","know_1_att_modifier":"","know_1_rank":"","know_1_modifier":"","know_2_att_modifier":"","know_2_rank":"","know_2_modifier":"","know_3_att_modifier":"","know_3_rank":"","know_3_modifier":"","know_4_att_modifier":"","know_4_rank":"","know_4_modifier":"","know_5_att_modifier":"","know_5_rank":"","know_5_modifier":"","know_6_att_modifier":"","know_6_rank":"","know_6_modifier":"","know_7_att_modifier":"","know_7_rank":"6","know_7_modifier":"2","know_8_att_modifier":"","know_8_rank":"","know_8_modifier":"","know_9_att_modifier":"","know_9_rank":"","know_9_modifier":"","know_10_att_modifier":"","know_10_rank":"","know_10_modifier":"","linguistics_att_modifier":"","linguistics_rank":"0","linguistics_modifier":"","perception_att_modifier":"","perception_rank":"1","perception_modifier":"","perform_1_name":"","perform_1_att_modifier":"","perform_1_rank":"","perform_1_modifier":"","perform_2_name":"","perform_2_att_modifier":"","perform_2_rank":"","perform_2_modifier":"","perform_3_name":"","perform_3_att_modifier":"","perform_3_rank":"","perform_3_modifier":"","perform_4_name":"","perform_4_att_modifier":"","perform_4_rank":"","perform_4_modifier":"","perform_5_name":"","perform_5_att_modifier":"","perform_5_rank":"","perform_5_modifier":"","prof_1_name":"Alchemy","prof_1_att_modifier":"","prof_1_rank":"6","prof_1_modifier":"2","prof_2_name":"","prof_2_att_modifier":"","prof_2_rank":"","prof_2_modifier":"","prof_3_name":"","prof_3_att_modifier":"","prof_3_rank":"","prof_3_modifier":"","prof_4_name":"","prof_4_att_modifier":"","prof_4_rank":"","prof_4_modifier":"","prof_5_name":"","prof_5_att_modifier":"","prof_5_rank":"","prof_5_modifier":"","ride_att_modifier":"","ride_rank":"0","ride_modifier":"2","sense_motive_att_modifier":"","sense_motive_rank":"0","sense_motive_modifier":"","sleight_of_hand_att_modifier":"","sleight_of_hand_rank":"","sleight_of_hand_modifier":"","spellcraft_att_modifier":"","spellcraft_rank":"1","spellcraft_modifier":"","stealth_att_modifier":"","stealth_rank":"","stealth_modifier":"","survival_att_modifier":"","survival_rank":"6","survival_modifier":"2","swim_att_modifier":"","swim_rank":"1","swim_modifier":"","use_magic_device_att_modifier":"","use_magic_device_rank":"","use_magic_device_modifier":"","skill_notes":"Skill Points at each Level: 4 + Int modifier (1) +1 Human = 6\/level.\r\n7th Level Advancements: +1HD, +6 skill points, +1 feat, +5+3 spell points, BAB increase to 5, 4th level spells!\r\n\r\nWrong Way's Wish List:  Keep Jesse away from Farvald, and get him to the queen bee of the Druids for therapy.  Grow tougher at 7th level.  Remain Jesse's Jiminy Cricket conscience.  Be able to carry more alchemical potions at a time. \r\nMaybe carry a few flash cards with useful words\/pictures on them.\r\n\r\nJesse's Wish List:  (1) Get a water supply for the Cavate and the Lone Pine.\r\n(2) Get some way that Scaevola Aemula can get in touch with him if she wants to, if she's interested, he'd be ok with that, no pressure.  Has she called yet?  Also, keep that potted fairy fan flower growing and thriving someplace safe.  Maybe he will give it to her as a gift; she might like it.\r\n(3) Get involved with the Druidic Council. Ask around about MFK and Ministry Alchemists. Learn to be a better Druid.  Train up to 7th Level.\r\n(4) Work harder in Alchemy.  Make some useful things. (Some way SNAFU Guildhall can call\/alert Jesse, Defenses, Weapons for Wrong Way.)\r\n(5) Research that weird rock near the cavate.  Is it evil?  Does it absorb\/drain magic?  Does it affect Druidic magic differently from Mage magic?\r\n(6) Check in on Purgatory Gulch just to make sure they don't start the same stuff again.\r\n\r\nTraining to 7th:\r\n(1) Jesse will find the same Druid at the Grand Lodge who taught him the \"Beast of the Society\" trait, and tell him\/her all about Purgatory Gulch and MFK and Ministry Scholars, because Jesse talks.\r\n(2) The training will be on-the-job, whatever his instructor wants done, but hopefully doing good for Purgatory Gulch and the cavate.\r\n(3) Druid training at this level might last 4 months or so.\r\n(4) Familiars grow even bigger at 7th level.  Jesse will help Wrong Way get plenty of nutrition.  I don't know what will be WW's next growth phase, bigger, tougher, or both.  Riding mount?  Jesse would be willing to feed WW alchemical potions, but ONLY if WW likes it and an expert or tome says it is perfectly safe.\r\n(5) Jesse wants to revamp his wardrobe and become a good team member, not just a solo act.  (Tank, Controller, Scrapper, Blaster, Healer, Ally-Summoner, Info-Sage)","feats":"(Druid) Nature Sense: +2 Knowledge (Nature) & Survival.\r\n(Druid) Nature Bond: Animal companion: Wrong Way\r\n(Druid) Wild Empathy:  Improve the attitude of an Animal (like a Diplomacy check). 1d20 +druid level +Charisma mod.  Magical beast with Int 1 or 2, at -4 penalty.\r\n\r\n(Feat) Animal Affinity: +2 Ride & Animal Handling.\r\n(Feat) Natural Spell (Cast spells while in Wild Shape)  \r\n(Feat) Brew Potion:  Cost= spell level * caster level * 50GP + any costly materials.  Orison spell level = 1\/2.  Skill check: Spellcraft or Craft(Alchemy) roll vs DC 5+ item caster level.\r\nMissing by -5 = Cursed.\r\nMust be able to target the creature drinking the potion (or applied magic oil).  Time to brew: <=250gp 2 hours; otherwise 1day per 1000gp value.  Vial=AC13, HP1, Hardness1, DC12 to break.  ID Potion=Perception vs DC15+spell level.  Attack of opportunity to drink potion in combat.\r\n\r\n(Feat) Eschew Materials  (Cast spells without any material components of <=1GP value).  Jesse can eat greater and lesser mistletoe and oak leaves and use his healing skill to avoid the side effects (mild in adults, severe in children and dogs: Blurred vision, Fever, Hallucinations, Nausea, Drowsiness)  Gradually, he builds up a tolerance, and the mistletoe in his gut works for spells.\r\n\r\nWrong Way's Feats:  (3 at 6th level)\r\nDeath from Above (+5 to hit when charging from above while flying, instead of usual charging rules.)\r\nSplash Weapon Mastery (Throw splash weapons farther and more accurately)\r\nThrow Anything (No penalties for improvised ranged weapons, +1 circumstance bonus to hit with thrown splash weapons)\r\n","special_abilities":"[p]Druid Spells and Orisons: Spell points= 4+4*2+3*3 = 21.  Difficulty Class vs a druid's spell is 10 + spell level + the druid's Wisdom modifier.[\/p]\r\n\r\n[p]Woodland Stride: move through non-magical undergrowth such as natural thorns, briars, overgrown areas, and similar terrain at normal speed and without taking damage or suffering any other impairment.[\/p]\r\n[p]Trackless step:  leave no trail in natural surroundings, cannot be tracked. May choose to leave a trail if so desired.[\/p]\r\n[p]Resist Nature's Lure: +4 on saving throws vs spell-like & supernatural abilities of fey, and plant-spells and effects, such as blight, entangle, spike growth, and warp wood.[\/p]\r\n[p]Wild Shape:  2\/day (+1\/day when wearing Druid's Vestment).  Like Beast Shape II, shift into the form of a tiny, small, medium, or large animal or insect (vermin) with which the Druid is well-educated, as in worked with one, studied it in its habitat, helped patch up or feed one that was in trouble, or directly interacted with one.  A druid CAN shift and their clothes go to the same place as their original body. Contents not available.  The druid can still feel the clothing on their original body's form.  It's distracting.  So most druids strip down, bundle up their stuff into a backpack, shift, and put on the backpack or pick it up or hide it somewhere.  Can speak only to creatures of similar type, but can gesture.[\/p]\r\n[p]Elemental Bargain: Earth elemental of small or medium size 1\/day.  Standing on natural terrain.  1 standard action. Price is usually coins, gems, rare minerals.[\/p]","traits":"[p]Alchemical Adept: +2 trait bonus on Craft(Alchemy), failure does not ruin the raw materials unless you roll a 1.[\/p]\r\n\r\n[p]Beast of the Society:  Wild Shaping into Small or Medium animal lasts 2 hours per level instead of 1 because a druid at the Grand Lodge taught you how to do it really well.[\/p]\r\n\r\n[articleblock:6c3badba-9f86-4a6c-8380-05138f1569fe]","languages":"@[Minosh](language:323419a1-5e2f-4828-8cff-e0190d4c40a4) (Common), @[Kayam](language:889958a1-f865-4389-8928-6353f9d7be26) (Druids), @[Aptupian](language:2fc05d23-17f1-4d96-915b-e3a5ffec5292) (Sylvan Creatures), @[Coirili](language:7161180a-d47a-4049-81f8-55b2d4195df5)","arms_and_equipment_txt":"","class_features_txt":"","creatures_and_mounts_txt":"","possessions_and_property_txt":"","retinue_txt":"","arms_and_equipment":"125992,170351,384722,161235,161258,473726","class_features":"188394,188425,168232,168225,168228,168229","creatures_and_mounts":"353431,144257,190092","possessions_and_property":"473726,\r\n\r\nSplash Weapons - Acid - Alchemist Fire - Tanglefoot.  Jesse stored these under the bench seat of the beer wagon.  He will pull them out when necessary.\r\n\r\nBoots of the Cat (land on your feet taking minimum damage from any fall).  Jesse has been wearing these but hasn't taken a fall lately.\r\n\r\nDruid's Vestment (one extra Wild Shape per day).  Jesse has been wearing this as a kilt.  He dons the vestment like a bathrobe and ties the belt.  Then he pulls the top off of his shoulders and lets it hang down the back. \r\n\r\nPending GM Approval: Magic Vest of Wooden Lamellar Armor  This would put a lampshade on the glaring flaw that Jesse shows a lot of skin yet has 4 points of armor.  If approved it gives all the benefits and liabilities of wearing Wooden Lamellar Armor.  But it can be donned and doffed much faster.  An armor smith passing through Aquitaine thought everybody would love it.  But everybody thought it looked dumb compared to Bracers of Armor+4 which can be worn in addition to real armor or worn by mages.  Except Jesse loved it.","retinue":"383412","spellbook_0_level_spells":"","spellbook_1_level_spells":"146140,9668,161983","spellbook_2_level_spells":"9692,162236","spellbook_3_level_spells":"9678,174931","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","tags":"nature people, druid, SNAFU Guild, SNAFU Posse","isShared":"on","templateId":"947","blockId":"382580","world":"35599169-b28d-4814-89ec-204da9d8094b","folder":""}