{"name":"Dryad","cr":"3","class":"","alignment":"CG","size":"Medium","type":"Fey","subtype":"","initiative":"+4","senses":"low-light vision; Perception +11","short_description":"This strange, beautiful woman has flesh that seems made of wood and vibrant hair that resembles leaves and blossoms.","ac":"17, touch 14, flat-footed 13 (+4 Dex, +3 natural)","hp":"27","hd":"6d6+6","hit_points_modifier":"","fortitude":"+5","reflex":"+9","will":"+7","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"tree dependant","aura":"","dr":"5\/Cold Iron","sr":"","speed":"30 ft.","space":"","reach":"","melee":"dagger [roll:1d20+7|+7] [roll:1d4|(1d4)]","ranged":"masterwork longbow [roll:1d20+8|+8] [roll:1d8|(1d8)]","special_attacks":"","spelllike_abilities":"(CL 6th)[br]\r\nConstant\u2014speak with plants[br]\r\nAt will\u2014entangle (DC 15), tree shape, wood shape (1 lb. only)[br]\r\n3\/day\u2014charm person (DC 15), deep slumber (DC 17), tree stride[br]\r\n1\/day\u2014suggestion (DC 17)","ability_scores":"[b]Str[\/b] 10, [b]Dex[\/b] 19, [b]Con[\/b] 13, [b]Int[\/b] 14, [b]Wis[\/b] 15, [b]Cha[\/b] 18","base_attack":"+3","cmb":"[roll:1d20+3|+3]","cmd":"17","feats":"Great Fortitude, Stealthy, Weapon Finesse","skills":"Climb [roll:1d20+9|+9], Craft (sculpture) [roll:1d20+11|+11], Escape Artist [roll:1d20+15|+15], Handle Animal [roll:1d20+10|+10], Knowledge (nature) [roll:1d20+11|+11], Perception [roll:1d20+11|+11], Stealth [roll:1d20+15|+15], Survival [roll:1d20+8|+8]","racial_modifiers":"+6 Craft (wood)","languages":"Common, Elven, Sylvan; speak with plants","sq":"tree meld, wild empathy, woodcraft","image":"","environment":"temperate forests","organization":"solitary, pair, or grove (3\u20138)","treasure":"standard (dagger, masterwork longbow with 20 arrows, other treasure)","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Tree Meld (Su)[\/b] A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.\r\n\r\n[b]Tree Dependent (Su)[\/b] A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad\u2019s personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows\u2014eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save.\r\n\r\n[b]Wild Empathy (Su)[\/b] This works like the druid\u2019s wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.\r\n\r\n[b]Woodcraft (Ex)[\/b] A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan\u2019s woodworking tools when making such checks.\r\n\r\n[hr]Dryads are tree-fey who prefer secluded woodlands far from humanoids in need of lumber. Dryads\u2019 main interests are their own survival and that of their beloved forests, and they have been known to magically coerce passersby into aiding them in tasks they cannot complete. They are more likely to be friendly to non-evil druids and rangers, as they recognize a mutual respect for or empathy with nature.\r\n\r\nDryads are benign guardians of trees, and though they can do little in the way of direct violence, they can trap and disable threats to their homes or turn enemies into allies. Some keep one or more charmed humanoids in their territory to fend off or lead away attackers. Incapacitated foes are typically dragged to the edge of the forest by the dryad\u2019s allies and left there, but evil or overtly hostile ones are killed once combat is over.","tags":"Dryad, Pathfinder 1e, CR 3, Chaotic Good, Medium, Fey","isShared":"on","templateId":"1198","blockId":"381785"}