{"name":"Akaname","cr":"1","class":"","alignment":"N","size":"Small","type":"Aberration","subtype":"","initiative":"+2","senses":"darkvision 60 ft., scent; Perception +6","short_description":"This short, spindly creature has warty, brown-red skin and large black eyes. Its long, muscular tongue drags on the ground beneath it.","ac":"13, touch 13, flat-footed 11 (+2 Dex, +1 size)","hp":"13","hd":"2d8+4","hit_points_modifier":"","fortitude":"+2","reflex":"+2","will":"+4","save_modifiers":"","defensive_abilities":"","immunities":"disease","weaknesses":"light sensitivity","aura":"","dr":"","sr":"","speed":"30 ft., climb 30 ft.","space":"","reach":"","melee":"tongue [roll:1d20+4|+4] [roll:1d4+3|(1d4+3 plus disease and distraction)]","ranged":"","special_attacks":"distraction (DC 13)","spelllike_abilities":"","ability_scores":" [b]Str[\/b] 15, [b]Dex[\/b] 15, [b]Con[\/b] 15, [b]Int[\/b] 10, [b]Wis[\/b] 12, [b]Cha[\/b] 6","base_attack":"+1","cmb":"[roll:1d20+2|+2]","cmd":"14","feats":"Power Attack","skills":"Climb [roll:1d20+10|+10], Escape Artist [roll:1d20+11|+11], Knowledge (dungeoneering) [roll:1d20+5|+5], Perception [roll:1d20+6|+6], Stealth [roll:1d20+11|+11]","racial_modifiers":"+4 Escape Artist","languages":"Common","sq":"expert climber","image":"","environment":"any urban or underground","organization":"solitary, pair, or cult (3-6 plus 1 otyugh)","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Disease (Ex)[\/b] [i]Filth fever:[\/i] Tongue\u2014injury; save Fortitude DC 13; onset 1d3 days; frequency 1\/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.\r\n\r\n[b]Expert Climber (Ex)[\/b] An akaname can climb virtually any surface, no matter how slick or sheer. In effect, akaname are treated as constantly being under a natural version of the spell spider climb with a climb speed of 30 feet.\r\n\r\n[hr]Akanames, or filth lickers, are grotesque beings that live in sewers and dank caves. At night, they creep into humanoid settlements in search of their favorite food: the grime that accumulates in abandoned or unwashed houses. They are especially fond of the filth in unsanitary baths and toilets. Akanames are shy and avoid humanoids, but dislike being disturbed while they feed, and are known to attack individuals who get up to relieve themselves in the dark of night.\r\n\r\nMost akanames are solitary scavengers, claiming a single town or city borough as their territory. Akanames hold an almost religious reverence for otyughs, and the presence of one of the massive aberrations can attract several akanames to a single location. During their nightly feedings, zealous akanames gather filth to bring back as offerings to their otyugh. In addition to serving as an object of worship, the otyugh also provides protection for the akanames\u2019 communal lair.","tags":"Akaname, Pathfinder 1e, CR 1, True Neutral, Small, Aberration","templateId":"1198","blockId":"367736","isShared":"on"}