{"name":"King Crab","cr":"1\/4","class":"","alignment":"N","size":"Tiny","type":"Vermin","subtype":"Aquatic","initiative":"+2","senses":"darkvision 60 ft.; Perception +4","short_description":"","ac":"18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)","hp":"5","hd":"1d8+1","hit_points_modifier":"","fortitude":"","reflex":"","will":"","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft., swim 20 ft.","space":"2-1\/2 ft.","reach":"0 ft.","melee":"2 claws [roll:1d20|+0] [roll:1d2-2|(1d2-2 plus grab)]","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 7, [b]Dex[\/b] 15, [b]Con[\/b] 12, [b]Int[\/b] \u2014, [b]Wis[\/b] 10, [b]Cha[\/b] 2","base_attack":"+0","cmb":"[roll:1d20|+0] [roll:1d20+4|(+4 grapple)]","cmd":"8 (20 vs. trip)","feats":"","skills":"Perception [roll:1d20+4|+4], Swim [roll:1d20+10|+10]","racial_modifiers":"+4 Perception","languages":"","sq":"water dependency","image":"","environment":"any aquatic","organization":"solitary or cast (2\u201312)","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Familiar[\/b] The master of a king crab familiar gains a +2 bonus on CMB checks to start and maintain a grapple.\r\n\r\n[b]Water Dependency (Ex)[\/b] Crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a crab runs the risk of suffocation, as if it were drowning.\r\n\r\n[hr]King crabs are small crustaceans with eight legs and two pincers or claws. Aquatic scavengers, crabs can also survive on land for some time, but must return to the water or suffocate.","tags":"King Crab, Pathfinder 1e, Familiar, CR 1\/4, True Neutral, Tiny, Vermin, Aquatic","isShared":"on","templateId":"1198","blockId":"353468"}