{"name":"Goat","cr":"1\/3","class":"","alignment":"N","size":"Small","type":"Animal","subtype":"","initiative":"+1","senses":"low-light vision; Perception +0","short_description":"","ac":"13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)","hp":"5","hd":"1d8+1","hit_points_modifier":"","fortitude":"+3","reflex":"+3","will":"+0","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft.","space":"","reach":"","melee":"Gore [roll:1d20+2|+2] [roll:1d4+1|(1d4+1)]","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 12, [b]Dex[\/b] 13, [b]Con[\/b] 12, [b]Int[\/b] 2, [b]Wis[\/b] 11, [b]Cha[\/b] 5","base_attack":"+0","cmb":"[roll:1d20|+0]","cmd":"11 (15 vs. trip)","feats":"Nimble Moves","skills":"Acrobatics [roll:1d20+1|+1] ([roll:1d20+5|+5] when jumping), Climb [roll:1d20+5|+5], Survival [roll:1d20|+0] ([roll:1d20+4|+4] to find food)","racial_modifiers":"+4 Acrobatics when jumping, +4 Survival to find food","languages":"","sq":"","image":"","environment":"any","organization":"solitary, pair or herd (3\u201312)","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Familiar[\/b] The master of a goat familiar gains a +3 bonus on Survival checks.\r\n\r\n[hr]Goats are often ill-tempered and stubborn, but they have an uncanny knack for finding food in the strangest of places and can digest almost anything.","tags":"Goat, Pathfinder 1e, Familiar, CR 1\/3, True Neutral, Small, Animal","isShared":"on","templateId":"1198","blockId":"353412"}