{"name":"Hedgehog","cr":"1\/8","class":"","alignment":"N","size":"Diminutive","type":"Animal","subtype":"","initiative":"+3","senses":"low-light vision; Perception +1","short_description":"","ac":"18, touch 17, flat-footed 15 (+3 Dex, +1 natural, +4 size)","hp":"2","hd":"1d8-2","hit_points_modifier":"","fortitude":"+0","reflex":"+5","will":"+1","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"20 ft.","space":"1 ft.","reach":"0 ft.","melee":"","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 1, [b]Dex[\/b] 16, [b]Con[\/b] 6, [b]Int[\/b] 2, [b]Wis[\/b] 12, [b]Cha[\/b] 7","base_attack":"+0","cmb":"[roll:1d20-1|-1]","cmd":"4 (8 vs. trip)","feats":"Athletic","skills":"Climb [roll:1d20+5|+5], Stealth [roll:1d20+19|+19], Swim [roll:1d20+5|+5]","racial_modifiers":"","languages":"","sq":"","image":"","environment":"tropical or temperate forests","organization":"solitary or pair","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Familiar[\/b] The master of a hedgehog familiar gains a +2 bonus on Will saves.\r\n\r\n[b]Spiny Defense (Ex)[\/b] As a move action, a hedgehog can roll itself up into a spiny ball. While rolled up, it gains a +1 enhancement bonus to its existing natural armor, and any creature attempting to grapple the hedgehog takes 1d3 damage on making a grapple check. While rolled up, a hedgehog cannot take any action other than leaving this state. The hedgehog can leave this state as a move action.\r\n\r\n[hr]Hedgehogs are spiny, insectivorous mammals. When threatened, a hedgehog rolls up into a spiny ball as a defense mechanism.","tags":"Hedgehog, Pathfinder 1e, Familiar, CR 1\/8, True Neutral Diminutive, Animal","isShared":"on","templateId":"1198","blockId":"353323"}