{"name":"Flying Squirrel","cr":"1\/3","class":"","alignment":"N","size":"Tiny","type":"Animal","subtype":"","initiative":"+2","senses":"low-light vision; Perception +1","short_description":"","ac":"14, touch 14, flat-footed 12 (+2 Dex, +2 size)","hp":"3","hd":"1d8-1","hit_points_modifier":"","fortitude":"+1","reflex":"+4","will":"+1","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"20 ft., fly 40 ft. (clumsy)","space":"2-1\/2 ft.","reach":"0 ft.","melee":"bite [roll:1d20+4|+4] [roll:1d3-4|(1d3\u20134)]","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 3, [b]Dex[\/b] 15, [b]Con[\/b] 8, [b]Int[\/b] 1, [b]Wis[\/b] 12, [b]Cha[\/b] 6","base_attack":"+0","cmb":"[roll:1d20|+0]","cmd":"6 (10 vs. trip)","feats":"Acrobatics, Weapon Finesse","skills":"Acrobatics [roll:1d20+16|+16] ([roll:1d20+12|+12] when jumping), Climb [roll:1d20+10|+10], Fly [roll:1d20+4|+4]","racial_modifiers":"","languages":"","sq":"glide","image":"","environment":"temperate forests","organization":"solitary or pair","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Familiar[\/b] The master of a flying squirrel familiar gains a +3 bonus on Fly checks.\r\n\r\n[b]Glide (Ex)[\/b] A flying squirrel cannot use its fly speed to hover. When flying, a flying squirrel must end its movement at least 5 feet lower in elevation than where it started.\r\n\r\n[hr]Although not capable of actual flight, a flying squirrel possesses a furry membrane stretching between its wrists and ankles, allowing it to glide for long distances.","tags":"Flying Squirrel, Pathfinder 1e, Familiar, CR 1\/3, True Neutral, Tiny, Animal","isShared":"on","templateId":"1198","blockId":"352762"}