{"name":"Viper","cr":"1\/2","class":"","alignment":"N","size":"Tiny","type":"Animal","subtype":"","initiative":"+3","senses":"low-light vision, scent; Perception +9","short_description":"","ac":"16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)","hp":"3","hd":"1d8-1","hit_points_modifier":"","fortitude":"+1","reflex":"+5","will":"+1","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"20 ft., climb 20 ft., swim 20 ft.","space":"2-1\/2 ft.","reach":"0 ft.","melee":"bite [roll:1d20+5|+5] [roll:1d2-2|(1d2\u20132 plus poison)]","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 4, [b]Dex[\/b] 17, [b]Con[\/b] 8, [b]Int[\/b] 1, [b]Wis[\/b] 13, [b]Cha[\/b] 2","base_attack":"+0","cmb":"[roll:1d20+1]","cmd":"8 (can't be tripped)","feats":"Weapon Finesse","skills":"Climb [roll:1d20+11|+11], Perception [roll:1d20+9|+9], Stealth [roll:1d20+15|+15], Swim [roll:1d20+11|+11]","racial_modifiers":"+4 Perception, +4 Stealth","languages":"","sq":"","image":"","environment":"any temperate or warm","organization":"solitary","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Familiar[\/b] The master of a viper familiar gains a +3 bonus on Bluff checks.\r\n\r\n[b]Poison (Ex)[\/b] Bite\u2014injury; save Fort DC 9; frequency 1\/round for 6 rounds; effect 1d2 Con; cure 1 save.\r\n\r\n[hr]Vipers are not particularly aggressive snakes, but their poisonous bite can be deadly.","tags":"Viper, Pathfinder 1e, Familiar, CR 1\/2, True Neutral, Tiny, Animal","isShared":"on","templateId":"1198","blockId":"351909"}