{"name":"Lizard","cr":"1\/6","class":"","alignment":"N","size":"Tiny","type":"Animal","subtype":"","initiative":"+2","senses":"low-light vision; Perception +1","short_description":"","ac":"14, touch 14, flat-footed 12 (+2 Dex, +2 size)","hp":"3","hd":"1d8-1","hit_points_modifier":"","fortitude":"+1","reflex":"+4","will":"+1","save_modifiers":"","defensive_abilities":"","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"20 ft., climb 20 ft.","space":"2-1\/2 ft.","reach":"0 ft.","melee":"bite [roll:1d20+4|+4] [roll:1d4-4|(1d4\u20134)]","ranged":"","special_attacks":"","spelllike_abilities":"","ability_scores":"[b]Str[\/b] 3, [b]Dex[\/b] 15, [b]Con[\/b] 8, [b]Int[\/b] 1, [b]Wis[\/b] 12, [b]Cha[\/b] 2","base_attack":"+0","cmb":"[roll:1d20|+0]","cmd":"6 (10 vs. trip)","feats":"Weapon Finesse","skills":"Acrobatics [roll:1d20+10|+10], Climb [roll:1d20+10|+10], Stealth [roll:1d20+14|+14]","racial_modifiers":"+8 Acrobatics","languages":"","sq":"","image":"","environment":"any temperate or warm","organization":"solitary, pair, or nest (3\u20138)","treasure":"none","physical_description":"","description":"[h2]Special Abilities[\/h2]\r\n[b]Familiar[\/b] The master of a lizard familiar gain a +3 bonus on Climb checks.\r\n\r\n[hr]Lizards can be found in any temperate or tropical climate. When confronted with predators, a lizard flees and hides.","tags":"Lizard, Pathfinder 1e, Familiar, CR 1\/6, True Neutral, Tiny, Animal","isShared":"on","templateId":"1198","blockId":"351886"}