{"name":"Forest Guardian","cr":"1\/4","types":"Plant, Photovore","size":"Large","languages":"","alignment":"Lawful Good","description":"Forest Guardians grow naturally in forests with dryads and treants living in them.\r\n[br]\r\nThey resemble giant boars covered in thorns with very large tusks.\r\n[br]\r\nThey generally amble slowly around their territory, watching for fires and anything they perceive as a threat to their forest.\r\n[br]\r\nThey will attack any perceived threat relentlessly.","suggestedenvironment":"","ac":"18","hitpoints":"30 (4d10+8)","strength":"16","dexterity":"12","constitution":"14","intelligence":"8","wisdom":"12","charisma":"10","movement":"20","fly":"","hover":"","burrow":"20","swim":"","climb":"","senses":"Passive Perception 11","skills":"","savingthrows":"Wisdom +3, Charisma +2","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Lockdown\r\n[br]Targets always provoke opportunity attacks when they leave your reach, even if they disengage. When The Forest Guardian hits with an opportunity attack, the target\u2019s speed becomes 0 for the rest of the turn\r\n[br]\r\n[br]Charge\r\n[br]If the Forest Guardian moves more than 20ft in a straight line towards a target, they make their melee attack roll with advantage.\r\n[br]On a hit, The target must succeed on a DC 15 Str save or be thrown back 10ft and fall prone","actions":"Barge\r\n[br]Melee Weapon Attack: +3 to hit, reach 5ft., one target\r\n[br]On Hit: 4 (1d6+1) bludgeoning damage","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"creature,large,plant,photovore,lawful,good,forest,guardian,AC 18,burrow,burrow 20ft,wisdom,charisma,lockdown,charge,barge,melee,bludgeoning","isShared":"on","templateId":"21","blockId":"334195"}