{"name":"Master Scourge","cr":"3","class":"fighter 2\/rogue 2","alignment":"NE","size":"M","type":"Humanoid ","subtype":"Human, Male","initiative":"+7","senses":"Perception [roll: 1d20+1]","short_description":"","ac":"15, touch 13, flat-footed 12 (+2 armor, +3 Dex)","hp":"32","hd":"2d10+2d8+8","hit_points_modifier":"","fortitude":"+5","reflex":"+6","will":"+3","save_modifiers":"+1 Will vs. fear","defensive_abilities":"bravery +1, evasion","immunities":"","weaknesses":"","aura":"","dr":"","sr":"","speed":"30 ft","space":"5 ft","reach":"5ft","melee":"whip +6 (1d3 nonlethal+2) or[br]\r\nmwk handaxe +7 (1d6+2\/\u00d73) or[br]\r\npunching dagger +6 (1d4+2\/\u00d73 plus black adder venom)[br]","ranged":"shortbow +6 (1d6\/\u00d73)","special_attacks":"sneak attack +1d6","spelllike_abilities":"","ability_scores":"Str 14, Dex 16, Con 15, Int 10, Wis 12, Cha 8","base_attack":"+3","cmb":"[roll:1d20+5|+5]","cmd":"18","feats":"Exotic Weapon Proficiency (whip), Improved Initiative, Intimidating Prowess, Iron Will, Weapon Finesse","skills":"Acrobatics +8, Bluff +6, Climb +9, Disable Device +8,\r\nIntimidate +8, Profession (sailor) +8, Sense Motive +6,\r\nSleight of Hand +8, Stealth +8","racial_modifiers":"","languages":"Common","sq":"rogue talents (bleeding attack +1), trapfinding +1","image":"","environment":"","organization":"","treasure":"[br][b]Combat Gear [\/b][br] potion of blur, potion of cure light wounds, black\r\nadder venom (on punching dagger); [br][b]Other Gear[\/b][br] leather\r\narmor, punching dagger, masterwork handaxe carved\r\nwith notches for kills, shortbow with 12 arrows in leather\r\nquiver with a buttoned shutter to protect them from the\r\nelements, whip, boatswain\u2019s call, corked dark green bottle\r\ncontaining 8 doses of oil of taggit, six gold teeth worth\r\n5 gp each, hefty waxed coat with many hidden pockets,\r\nleather snuff box with a diamond stud worth 100 gp\r\ncontaining 1 dose of dark reaver powder, silver wedding\r\nring worth 25 gp, 14 pp, 29 gp","physical_description":"","description":"[blocklink:331087]\r\n\r\n\r\n[b]TACTICS[\/b][br]\r\nDuring Combat Scourge prefers intimidating opponents\r\nto fighting them. Once in combat, he attempts to attack\r\nfrom behind, flanking with his allies.[br]\r\n[b]Morale[\/b][br]\r\nIf reduced to 10 hit points or fewer, Scourge flees\r\nand tries to make good his escape. A man who bears\r\na grudge, Scourge is certain to try to slip dark reaver\r\npowder or oil of taggit into the meal or drink of anyone\r\nwho humiliates or injures him when the chance comes.","tags":"","isShared":"on","templateId":"1198","blockId":"331077"}