{"name":"Drow Elite Warrior","cr":"5","types":"humanoid","size":"Medium","languages":"Elvish, Undercommon","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"18","hitpoints":"71","strength":"13","dexterity":"18","constitution":"14","intelligence":"11","wisdom":"13","charisma":"12","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 120ft, passive Perception 14","skills":"Perception +4, Stealth +10","savingthrows":"Dex +7, Con +5, Wis +4","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[b][i]Innate Spellcasting.[\/i][\/b] The drow\u2019s spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material component","atwill":"[i]dancing lights[\/i]","onceperday":"[i]darkness[\/i], [i]faerie fire[\/i], [i]levitate (self only)[\/i]","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Fey Ancestry.[\/i][\/b] The drow has advantage on saving throws against being charmed, and magic can\u2019t put the drow to sleep.\r\n\r\n[b][i]Sunlight Sensitivity.[\/i][\/b] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[b][i]Multiattack.[\/i][\/b] The drow makes two shortsword attacks.\r\n\r\n[b][i]Shortsword.[\/i][\/b] [i]Melee Weapon Attack.[\/i] +7 to hit, reach 5ft, one target. [i]Hit:[\/i] 1d6 + 4 piercing damage plus 3d6 poison damage.\r\n\r\n[b][i]Hand Crossbow.[\/i][\/b] [i]Ranged Weapon Attack.[\/i] +7 to hit, range 30\/120ft, one target. [i]Hit:[\/i] 1d6 + 4 piercing damage, and the target must succeed on a DC 13 Constitution saving throws or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.","reactions":"[b][i]Parry.[\/i][\/b] The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"325439","world":"44b4b5de-584d-4a1d-bf72-cbb28f86a7b9","folder":"","isShared":"on"}