{"name":"Ao, the Beginning","cr":"43","types":"Progenitor, Dragon","size":"Gargantuan","languages":"All languages","alignment":"Chaotic Good","description":"","suggestedenvironment":"","ac":"24 (natural armor)","hitpoints":"310hp (30d12+100) [roll:30d12+100]","strength":"40","dexterity":"34","constitution":"40","intelligence":"36","wisdom":"34","charisma":"38","movement":"80","fly":"300","hover":"","burrow":"","swim":"","climb":"","senses":"Blindsight 120ft, Darkvision 240ft","skills":"Arcana +19, Athletic +21, History +19, Intimidation +20, Perception +18, Religion +19","savingthrows":"Strength +21, Constitution +21, Charisma +20","damagevulnerabilities":"","damageresistances":"Bludgeoning, Slashing and Piercing from magical weapons, Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder","damageimmunities":"Bludgeoning, Slashing and Piercing from nonmagical weapons, 4th level spells and lower","conditionimmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Sleep","spellcasting":"Knows all spells and can cast them without preparation. Additionally, he can cast two 4th level spells or lower per turn. Constitution is his spellcasting ability.","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Magic Infused. [\/b]Whenever Ao deals damage with either his Claws or Bite attacks, he adds an additional 4d8 [roll:2d8] of a random damaging type. Roll a 1d8 [roll:1d8] to decide the damage type as if by the Chaos Bolt spell.","actions":"[b]Multicasting. [\/b]Ao can cast two spells of 4th level or lower.\r\n\r\n[b]Multiattack. [\/b]Ao makes two claws attacks and one bite attack.\r\n\r\n[b]Claw.\u00a0[\/b][i]Melee Natural Attack: [\/i]+16 [roll:1d20+16] to hit, reach 20 ft., one target. [i]Hit:[\/i]\u00a024 (2d12 + 10) [roll:2d12+10] slashing damage.\r\n\r\n[b]Bite. [\/b][i]Melee Natural Attack:[\/i]\u00a0+16 [roll:1d20+16] to hit, reach 20 ft., one target. [i]Hit: [\/i]20 (2d8+10) [roll:2d8+10] piercing damage.\r\n\r\n[b]Breath Weapons (Recharge 5\u20136).[\/b] Ao exhales one of eight damaging types in a 60-foot cone. Each creature in that line must make a DC 24 Dexterity saving throw, taking 88 (16d10) [roll:16d10] damage of that type on a failed save, or half as much damage on a successful one. Determine the damage by rolling 1d8 [roll:1d8] as if by the Chaos Bolt spell.","reactions":"[b]Return the Favor. [\/b]When Ao succeeds on a saving throw to break out of an effect he initially failed, he can flap his wings to go backwards an amount of feet equal to his base moment speed. In doing so, anyone in front of him in a 50ft-cone of his original position needs to make a Strength check DC 29 or get send 30 feet away from and fall prone.","legendaryactions":"Ao can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. Ao regains spent legendary actions at the start of his turn.\r\n\r\n[b]Attack. [\/b]Ao makes an attack.\r\n\r\n[b]Cast a Spell (Costs 2 Actions). [\/b]Ao\u00a0casts one spell.\r\n\r\n[b]Max Casting (Costs 3 Actions). [\/b]Ao casts one 10th level spell followed by a surge of wild magic.\r\n\r\n[b]Reclaim (Costs 3 Actions).[\/b] Ao uses the connection that a nearby target has to a deity to reclaim his powers that that deity holds. The deity loses all it's magic and returns to it's original form and mental state through a painful process. As Ao reclaims his lost powers, each of his stats gets a +4 bonus, his immunity to spells increases by 1, increases the Multicasting by 1, he increases his current and max health by 3d12+15 [roll:3d12+15], and he increase his maximum Legendary Action per round by 1.","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Ao, Chaotic, Good, Dragon, Progenitor, Beginning","isShared":"on","templateId":"21","blockId":"280713"}