{"name":"Koa toa chief","cr":"5","types":"Humanoid","size":"Large","languages":"Koa toa, common","alignment":"Neutral Evil","description":"A Koa Toa cheif that is a leader for Koa Toa to follow.","suggestedenvironment":"","ac":"14","hitpoints":"30","strength":"13","dexterity":"10","constitution":"11","intelligence":"12","wisdom":"10","charisma":"12","movement":"30","fly":"","hover":"","burrow":"","swim":"30","climb":"","senses":"120 darkvision. passive perception 14","skills":"Perception +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Amphibious. The kuo-toa can breathe air and water.\r\n\r\nOtherwordly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.\r\n\r\nSlippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.\r\n\r\nSunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","actions":"[b]Call more: [\/b]As an action may call 2 extra koa toa to fight.\u00a0\r\n\r\n[b]Get back up:[\/b] As an action may cause 3 \"dead\" Koa Toa to get back up with 1\/2 hp\r\n\r\n[b]Focus target: [\/b]As an action may cause 3 Koa Toa to attack","reactions":"In response to getting attacked he will pick up a near by Koa Toa and use him as a shield avoiding dmg.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Koa Toa, coni island","templateId":"21","blockId":"260059","isShared":"on"}